Component:CapsuleMesh: Difference between revisions

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Automated: update 'HighPriorityIntegration' description
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== Fields ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|HighPriorityIntegration|Bool|
|HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}}
|OverrideBoundingBox|HighPriorityIntegration|Bool| {{Stub}}
|OverrideBoundingBox|Bool| {{Template:Override Bounding Box}}
|OverrideBoundingBox|Bool| {{Template:Override Bounding Box}}
|OverridenBoundingBox|BoundingBox| {{Template:Overridden Bounding Box}}
|OverridenBoundingBox|BoundingBox| {{Template:Overridden Bounding Box}}
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}}
}}


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== Usage ==
== Usage ==



Revision as of 11:59, 1 August 2024


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Component image 
Capsule Mesh component as seen in the Scene Inspector


Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
OverrideBoundingBox Bool Force the bounding box calculated from this component to use OverridenBoundingBox instead of calculating when requested.
OverridenBoundingBox BoundingBox the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
Profile ColorProfile
Radius Float Determines the roundness of the mesh.
Height Float Determines how tall the mesh is.
Segments Int Determines the smoothness.
Rings Int Determines the smoothness of the top & bottom of the mesh.
Shading Shading Changes the mesh shading.
UVScale Float2
DualSided Bool Makes the mesh dual sided.

Usage

Examples

Related Components