imported>AshtonSparx Created page with "<languages></languages> <translate> <!--T:1--> {{stub}} {{Infobox Component |Image=ConeMeshComponent.png |Name=Cone Mesh }} <!--T:2--> == Fields == {{Table ComponentFields |H..." |
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== Fields == | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|HighPriorityIntegration|Bool| | |HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | ||
|OverrideBoundingBox|Bool| | |OverrideBoundingBox|Bool| | ||
|OverridenBoundingBox|BoundingBox| | |OverridenBoundingBox|BoundingBox| | ||
|Height|Float| Determines the height of the cone. | |Profile|ColorProfile| | ||
|Height|Float| Determines the height of the cone. | |||
|RadiusBase|Float| Determines the width of the cone's base. | |RadiusBase|Float| Determines the width of the cone's base. | ||
|RadiusTop|Float| Determines the width from the top of the cone. | |RadiusTop|Float| Determines the width from the top of the cone. |
Revision as of 11:59, 1 August 2024
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Component image
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
OverrideBoundingBox
|
Bool | |
OverridenBoundingBox
|
BoundingBox | |
Profile
|
ColorProfile | |
Height
|
Float | Determines the height of the cone. |
RadiusBase
|
Float | Determines the width of the cone's base. |
RadiusTop
|
Float | Determines the width from the top of the cone. |
Sides
|
Int | How smooth the roundness of the mesh. |
Caps
|
Bool | |
FlatShading
|
Bool | Toggles mesh smooth shading. |
UVScale
|
Float2 |