{{warning|msg= The Vertex count on the mesh generated by this component increases exponentially with respect to the value in <code>Subdivisions</code> — Please use caution when using larger values}}
{{Note|The Vertex count on the mesh generated by this component increases exponentially with respect to the value in <code>Subdivisions</code> — Please use caution when using larger values|danger}}
{{stub}}
{{Infobox Component
{{Infobox Component
|Image=IcoSphereMeshComponent.png
|Image=IcoSphereMeshComponent.png
|Name=IcoSphereMesh
|Name=IcoSphereMesh
}}
}}
== Intoduction ==
== Introduction ==
The '''IcoSphereMesh''' component procedurally generates a icosahedron mesh for use with a MeshRenderer, according to the parameters provided.
The '''IcoSphereMesh''' component procedurally generates a icosahedron mesh for use with a MeshRenderer, according to the parameters provided.
|Subdivisions|Int| Number of IcoSphere subdivisions — Values are clamped in the range [0,8]
|Subdivisions|Int| Number of IcoSphere subdivisions — Values are clamped in the range [0,8]
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}}
}}
== Behavior ==
== Behavior ==
{{Warning}} The vertex count on a generated '''IcoSphereMesh''' is 20×4<sup>n</sup>, where n is <code>Subdivisions</code> — this may result in extremely large vertex counts for seemingly small values of <code>Subdivisions</code> — '''Please use caution!'''
{{Note|The vertex count on a generated '''IcoSphereMesh''' is 20×4<sup>n</sup>, where n is <code>Subdivisions</code> — this may result in extremely large vertex counts for seemingly small values of <code>Subdivisions</code> — '''Please use caution!'''|warning}}
As of [https://github.com/Frooxius/NeosPublic/issues/1206 Version 2020.10.25.1103], this value is clamped in the range [0,8] to prevent accidentally creating a mesh with an excessive number of vertices.
As of [https://github.com/Frooxius/NeosPublic/issues/1206 Version 2020.10.25.1103], this value is clamped in the range [0,8] to prevent accidentally creating a mesh with an excessive number of vertices.
The Vertex count on the mesh generated by this component increases exponentially with respect to the value in Subdivisions — Please use caution when using larger values
If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
Scale of individual faces, relative to their base size.
Behavior
The vertex count on a generated IcoSphereMesh is 20×4n, where n is Subdivisions — this may result in extremely large vertex counts for seemingly small values of Subdivisions — Please use caution!
As of Version 2020.10.25.1103, this value is clamped in the range [0,8] to prevent accidentally creating a mesh with an excessive number of vertices.