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== Usage == | == Usage == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|HighPriorityIntegration|Bool| | |HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | ||
|OverrideBoundingBox|Bool| | |OverrideBoundingBox|Bool| | ||
|OverridenBoundingBox|BoundingBox| | |OverridenBoundingBox|BoundingBox| | ||
|Profile|ColorProfile| | |||
|Radius|Float| Radius of the IcoSphere | |Radius|Float| Radius of the IcoSphere | ||
|Subdivisions|Int| Number of IcoSphere subdivisions — Values are clamped in the range [0,8] | |Subdivisions|Int| Number of IcoSphere subdivisions — Values are clamped in the range [0,8] | ||
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== Related Components == | == Related Components == | ||
</translate> | </translate> | ||
[[Category:Components{{#translation:}}| | [[Category:Components{{#translation:}}|Ico Sphere Mesh]] | ||
[[Category:Components:Assets:Procedural Meshes{{#translation:}}| | [[Category:Components:Assets:Procedural Meshes{{#translation:}}|Ico Sphere Mesh]] |
Revision as of 11:59, 1 August 2024
Component image
Introduction
The IcoSphereMesh component procedurally generates a icosahedron mesh for use with a MeshRenderer, according to the parameters provided.
Usage
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
OverrideBoundingBox
|
Bool | |
OverridenBoundingBox
|
BoundingBox | |
Profile
|
ColorProfile | |
Radius
|
Float | Radius of the IcoSphere |
Subdivisions
|
Int | Number of IcoSphere subdivisions — Values are clamped in the range [0,8] |
FlatShading
|
Bool | Use flat/faceted shading instead of smooth shading. |
FlatFaceExtrude
|
Float | Distance to extrude faces after being generated. Creates an "Exploded" appearance |
FlatFaceScale
|
Float | Scale of individual faces, relative to their base size. |
Behavior
As of Version 2020.10.25.1103, this value is clamped in the range [0,8] to prevent accidentally creating a mesh with an excessive number of vertices.