imported>ProbablePrime Created page with "<languages></languages> <translate> <!--T:1--> {{stub}} {{Infobox Component |Image=PBS_RimMetallicComponent.png |Name=PBS Rim Metallic }} <!--T:2--> == Fields == {{Table Comp..." |
Automated: update 'HighPriorityIntegration' description |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 11: | Line 11: | ||
== Fields == | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|HighPriorityIntegration|Bool| | |HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | ||
|TextureScale|Float2| | |TextureScale|Float2| | ||
|TextureOffset|Float2| | |TextureOffset|Float2| | ||
|AlbedoColor| | |AlbedoColor|ColorX| | ||
|AlbedoTexture| | |AlbedoTexture|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv4=true| | ||
|EmissiveColor| | |EmissiveColor|ColorX| | ||
|EmissiveMap| | |EmissiveMap|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv6=true| | ||
|NormalMap| | |NormalMap|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv7=true| | ||
|NormalScale|Float| | |NormalScale|Float| | ||
|OcclusionMap| | |OcclusionMap|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv9=true| | ||
|RimColor| | |RimColor|ColorX| | ||
|RimPower|Float| | |RimPower|Float| | ||
|GammaCurve|Float| | |||
|Transparent|Bool| | |Transparent|Bool| | ||
|ForceZWrite|Bool| | |ForceZWrite|Bool| | ||
Line 30: | Line 31: | ||
|Metallic|Float| | |Metallic|Float| | ||
|Smoothness|Float| | |Smoothness|Float| | ||
|MetallicMap| | |MetallicMap|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv20=true| | ||
|_regular| | |_regular|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv21=true| | ||
|_transparent| | |_transparent|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv22=true| | ||
|_zwrite| | |_zwrite|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv23=true| | ||
}} | }} | ||
Line 45: | Line 46: | ||
== Related Components == | == Related Components == | ||
</translate> | </translate> | ||
[[Category:ComponentStubs]] | [[Category:ComponentStubs]] | ||
[[Category:Components{{#translation:}}|PBS Rim Metallic]] | [[Category:Components{{#translation:}}|PBS Rim Metallic]] | ||
[[Category:Materials:PBS{{#translation:}}|PBS Rim Metallic]] | |||
[[Category:Materials{{#translation:}}|PBS Rim Metallic]] | |||
[[Category:Components:Assets:Materials:PBS{{#translation:}}|PBS Rim Metallic]] | [[Category:Components:Assets:Materials:PBS{{#translation:}}|PBS Rim Metallic]] |
Latest revision as of 11:59, 1 August 2024
This article or section is a Stub. You can help the Resonite Wiki by expanding it.
Component image
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
TextureScale
|
Float2 | |
TextureOffset
|
Float2 | |
AlbedoColor
|
ColorX | |
AlbedoTexture
|
ITexture2D | |
EmissiveColor
|
ColorX | |
EmissiveMap
|
ITexture2D | |
NormalMap
|
ITexture2D | |
NormalScale
|
Float | |
OcclusionMap
|
ITexture2D | |
RimColor
|
ColorX | |
RimPower
|
Float | |
GammaCurve
|
Float | |
Transparent
|
Bool | |
ForceZWrite
|
Bool | |
OffsetFactor
|
Float | |
OffsetUnits
|
Float | |
RenderQueue
|
Int | |
Metallic
|
Float | |
Smoothness
|
Float | |
MetallicMap
|
ITexture2D | |
_regular
|
Shader | |
_transparent
|
Shader | |
_zwrite
|
Shader |