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== Fields == | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|HighPriorityIntegration|Bool| | |HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | ||
|_shader|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv1=true| | |_shader|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv1=true| | ||
|NoiseScale|Float2| | |NoiseScale|Float2| |
Latest revision as of 11:59, 1 August 2024
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Component image
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
_shader
|
Shader | |
NoiseScale
|
Float2 | |
NoiseAnimationOffset
|
Float | |
CellColorTint
|
ColorX | |
ColorGradient
|
ITexture2D | |
EmissionColor
|
ColorX | |
EmissionGradient
|
ITexture2D | |
SmoothnessGradient
|
ITexture2D | |
CellSmoothness
|
Float | |
CellMetallic
|
Float | |
NormalMap
|
ITexture2D | |
NormalStrength
|
Float | |
NormalTextureScale
|
Float2 | |
NormalTextureOffset
|
Float2 | |
EdgeThickness
|
Float | |
EdgeColor
|
ColorX | |
EdgeEmission
|
ColorX | |
EdgeSmoothness
|
Float | |
EdgeMetallic
|
Float | |
EdgeNormalStrength
|
Float |