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				 Automated: update 'HighPriorityIntegration' description  | 
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== Fields ==  | == Fields ==  | ||
{{Table ComponentFields  | {{Table ComponentFields  | ||
|HighPriorityIntegration|Bool|  | |HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}}  | ||
|OverrideBoundingBox|Bool|  | |OverrideBoundingBox|Bool|  | ||
|OverridenBoundingBox|BoundingBox|  | |OverridenBoundingBox|BoundingBox|  | ||
Revision as of 11:59, 1 August 2024
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Component image 
Point Mesh component as seen in the Scene Inspector 

Fields
| Name | Type | Description | 
|---|---|---|
persistent
 | 
Bool | Determines whether or not this item will be saved to the server. | 
UpdateOrder
 | 
Int | Controls the order in which this component is updated. | 
Enabled
 | 
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. | 
HighPriorityIntegration
 | 
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. | 
OverrideBoundingBox
 | 
Bool | |
OverridenBoundingBox
 | 
BoundingBox | |
Profile
 | 
ColorProfile | |
Points
 | 
array of Float3 | |
Sizes
 | 
array of Float2 | |
Rotations
 | 
array of Float | |
Colors
 | 
array of Color | |
ColorsProfile
 | 
ColorProfile | |
UVs
 | 
array of Float4 | |
Sort
 | 
Bool | |
SortPoint
 | 
Float3 |