Component:SphereMesh: Difference between revisions

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The '''SphereMesh''' component generates a sphere mesh for use with a [[MeshRenderer (Component)|MeshRenderer]].


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== Fields ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|HighPriorityIntegration|Bool|
|HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}}
|OverrideBoundingBox|Bool|
|OverrideBoundingBox|Bool|
|OverridenBoundingBox|BoundingBox|
|OverridenBoundingBox|BoundingBox|
|Profile|ColorProfile|
|Radius|Float|
|Radius|Float|
|Segments|Int|
|Segments|Int|

Revision as of 11:59, 1 August 2024


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Component image 
Sphere Mesh component as seen in the Scene Inspector

The SphereMesh component generates a sphere mesh for use with a MeshRenderer.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
OverrideBoundingBox Bool
OverridenBoundingBox BoundingBox
Profile ColorProfile
Radius Float
Segments Int
Rings Int
Shading Shading
UVScale Float2
DualSided Bool

Usage

Examples

Related Components