m ProbablePrime moved page SphereMesh (Component) to Component:SphereMesh: Creating component Namespace |
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|Name=Sphere Mesh | |Name=Sphere Mesh | ||
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The '''SphereMesh''' component generates a sphere mesh for use with a [[MeshRenderer (Component)|MeshRenderer]]. | |||
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== Fields == | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|HighPriorityIntegration|Bool| | |HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | ||
|OverrideBoundingBox|Bool| | |OverrideBoundingBox|Bool| | ||
|OverridenBoundingBox|BoundingBox| | |OverridenBoundingBox|BoundingBox| | ||
|Profile|ColorProfile| | |||
|Radius|Float| | |Radius|Float| | ||
|Segments|Int| | |Segments|Int| |
Revision as of 11:59, 1 August 2024
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Component image
The SphereMesh component generates a sphere mesh for use with a MeshRenderer.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
OverrideBoundingBox
|
Bool | |
OverridenBoundingBox
|
BoundingBox | |
Profile
|
ColorProfile | |
Radius
|
Float | |
Segments
|
Int | |
Rings
|
Int | |
Shading
|
Shading | |
UVScale
|
Float2 | |
DualSided
|
Bool |