Component:TriangleMesh: Difference between revisions

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Created page with "<languages></languages> <translate> <!--T:1--> {{stub}} {{Infobox Component |Image=TriangleMeshComponent.png |Name=Triangle Mesh }} <!--T:2--> == Fields == {{Table ComponentF..."
 
Automated: update 'HighPriorityIntegration' description
 
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== Fields ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|HighPriorityIntegration|Bool|
|HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}}
|OverrideBoundingBox|Bool|
|OverrideBoundingBox|Bool|
|OverridenBoundingBox|BoundingBox|
|OverridenBoundingBox|BoundingBox|
|Position|Float3|
|Profile|ColorProfile|
|UV0|Float2|
|Vertex0|{{RootFieldType|(nested)|[[#Vertex|Vertex]]}}|TypeAdv4=true|
|UV1|Float2|
|Vertex1|{{RootFieldType|(nested)|[[#Vertex|Vertex]]}}|TypeAdv5=true|
|UV2|Float2|
|Vertex2|{{RootFieldType|(nested)|[[#Vertex|Vertex]]}}|TypeAdv6=true|
|UV3|Float2|
|Color|Color|
|Normal|Float3|
|Tangent|Float4|
|Position|Float3|
|UV0|Float2|
|UV1|Float2|
|UV2|Float2|
|UV3|Float2|
|Color|Color|
|Normal|Float3|
|Tangent|Float4|
|Position|Float3|
|UV0|Float2|
|UV1|Float2|
|UV2|Float2|
|UV3|Float2|
|Color|Color|
|Normal|Float3|
|Tangent|Float4|
|AutoNormals|Bool|
|AutoNormals|Bool|
|AutoTangents|Bool|
|AutoTangents|Bool|
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[[Category:ComponentStubs]]
[[Category:ComponentStubs]]
[[Category:Components{{#translation:}}|Triangle Mesh]]
[[Category:Components{{#translation:}}|Triangle Mesh]]
[[Category:Components With Nested Types{{#translation:}}|Triangle Mesh]]
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Triangle Mesh]]
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Triangle Mesh]]

Latest revision as of 12:00, 1 August 2024


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Component image 
Triangle Mesh component as seen in the Scene Inspector


Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
OverrideBoundingBox Bool
OverridenBoundingBox BoundingBox
Profile ColorProfile
Vertex0 direct Vertex
Vertex1 direct Vertex
Vertex2 direct Vertex
AutoNormals Bool
AutoTangents Bool
DualSided Bool

Usage

Examples

Related Components