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[[File:WrapperMesh.webp|alt=The WrapperMesh component and it's fields.|thumb|The WrapperMesh as seen in the [[Scene Inspector Dialog|Scene Inspector]]]] | |||
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== Introduction == | == Introduction == | ||
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== Fields == | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|HighPriorityIntegration|Bool| | |HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | ||
|OverrideBoundingBox|Bool| | |OverrideBoundingBox|Bool| | ||
|OverridenBoundingBox|BoundingBox| | |OverridenBoundingBox|BoundingBox| | ||
|Mesh| | |Profile|ColorProfile| | ||
|Mesh|{{RootFieldType|AssetRef`1|[[Type:Mesh|Mesh]]}}|TypeAdv4=true| | |||
}} | }} | ||
Revision as of 12:00, 1 August 2024
This article or section is a Stub. You can help the Resonite Wiki by expanding it.
Introduction
The WrapperMesh is a procedural mesh that copies an existing mesh.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
OverrideBoundingBox
|
Bool | |
OverridenBoundingBox
|
BoundingBox | |
Profile
|
ColorProfile | |
Mesh
|
Mesh |