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The EyeRotationDriver can control the rotation of slots using the data from an [[Component:EyeManager|EyeManager]]. | |||
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== Usage == | == Usage == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|EyeManager|EyeManager| | |EyeManager|'''[[Component:EyeManager|EyeManager]]'''|TypeAdv0=true| | ||
|EyeMotionScale|Float| | |EyeMotionScale|Float| | ||
|EyeMotionExp|Float| | |EyeMotionExp|Float| | ||
|MaxSwing|Float| | |MaxSwing|Float| | ||
|Eyes|Eye| | |Eyes|{{RootFieldType|SyncList`1|[[#Eye|Eye]]}}|TypeAdv4=true| | ||
}} | }} | ||
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== Related Components == | == Related Components == | ||
</translate> | </translate> | ||
[[Category:Components{{#translation:}}| | [[Category:Components{{#translation:}}|Eye Rotation Driver]] | ||
[[Category:ComponentStubs]] | [[Category:ComponentStubs]] | ||
[[Category:Components:Users:Common Avatar System:Face{{#translation:}}| | [[Category:Components With Nested Types{{#translation:}}|Eye Rotation Driver]] | ||
[[Category:Components:Users:Common Avatar System:Face{{#translation:}}|Eye Rotation Driver]] |
Latest revision as of 17:48, 19 August 2024
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Component image
The EyeRotationDriver can control the rotation of slots using the data from an EyeManager.
Usage
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
EyeManager
|
EyeManager | |
EyeMotionScale
|
Float | |
EyeMotionExp
|
Float | |
MaxSwing
|
Float | |
Eyes
|
list of Eye |