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|Name=Rect Mesh`1
|Name=Rect Mesh`1
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== Usage ==
The '''RectMesh''' component takes in a value (either a dynamic value from an [[Type:IAudioSource|IAudioSource]], or a min and max [[Type:float|float]] value) and parameters for the generated rect mesh, then renders it onto the [[UIX]].
{{Table ComponentFields
{{Table ComponentFields
|Mesh|{{RootFieldType|(nested)|M}}|TypeAdv0=true|
|Mesh|{{RootFieldType|(nested)|M}}|TypeAdv0=true|The mesh parameters used to render this rect mesh.
|Materials|{{RootFieldType|SyncAssetList`1|[[Type:Material|Material]]}}|TypeAdv1=true|The material to render for this rect mesh.
}}
}}
== Behavior ==
== Usage ==
This can be used to make fancy audio visuals from a user's [[Audio Stream Controller]].
== Examples ==
== Examples ==
[[User:ProbablePrime|ProbablePrime's]] video tutorial on how to use the [[Component:StandaloneRectMesh|StandaloneRectMesh]] component, as the concept is similar:
<youtube>F9_5fp88GUQ</youtube>
== See Also ==
== See Also ==
* Similar to [[Component:StandaloneRectMesh|StandaloneRectMesh]].
The RectMesh component takes in a value (either a dynamic value from an IAudioSource, or a min and max float value) and parameters for the generated rect mesh, then renders it onto the UIX.