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The '''RectMesh''' component takes in a value (either a dynamic value from an [[Type:IAudioSource|IAudioSource]], or a min and max [[Type:float|float]] value) and parameters for the generated rect mesh, then renders it onto the [[UIX]].
The '''RectMesh''' component takes in a value (either a dynamic value from an [[Type:IAudioSource|IAudioSource]], or a min and max [[Type:float|float]] value) and parameters for the generated rect mesh, then renders it onto the [[UIX]].
{{Note|This component is currently under investigation for being unstable and causing world crashes. This page will be updated when further information is found out.|warning}}
{{Table ComponentFields
{{Table ComponentFields
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== Examples ==
== Examples ==
[[User:ProbablePrime|ProbablePrime's]] video tutorial on how to use the [[Component:StandaloneRectMesh|StandaloneRectMesh]] component, as the concept is similar:
The RectMesh component takes in a value (either a dynamic value from an IAudioSource, or a min and max float value) and parameters for the generated rect mesh, then renders it onto the UIX.