Created page with "{{stub}} {{Table EnumValues |Unknown|0| |Alpha8|1| |R8|2| |RGB24|16| |ARGB32|17| |RGBA32|18| |BGRA32|19| |RGB565|24| |RGBAHalf|32| |ARGBHalf|33| |RHalf|34| |RGHalf|35| |RGBAFloat|48| |ARGBFloat|49| |RFloat|50| |RGFloat|51| |BC1|64| |BC2|65| |BC3|66| |BC4|67| |BC5|68| |BC6H|69| |BC7|70| |ETC2_RGB|96| |ETC2_RGBA1|97| |ETC2_RGBA8|98| |ASTC_4x4|128| |ASTC_5x5|129| |ASTC_6x6|130| |ASTC_8x8|131| |ASTC_10x10|132| |ASTC_12x12|133| }} Category:Enums Category:Type" |
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TextureFormat describes how Texture's pixel are stored in the VRAM. Note that values are different from Unity's definition. | |||
However, it may be valueable to understand corresponding. | |||
{{Table EnumValues | {{Table EnumValues | ||
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|ASTC_12x12|133| | |ASTC_12x12|133| | ||
}} | }} | ||
== See also == | |||
* [https://github.com/Unity-Technologies/UnityCsReference/blob/2019.4/Runtime/Export/Graphics/GraphicsEnums.cs UnityEngine.TextureFormat source code] | |||
* [https://docs.unity3d.com/2019.4/Documentation/ScriptReference/TextureFormat.html UnityEngine.TextureFormat on Unity Script Reference] | |||
[[Category:Enums]] | [[Category:Enums]] | ||
[[Category:Type]] | [[Category:Type]] | ||
{{stub}} |
Latest revision as of 18:39, 27 September 2024
TextureFormat describes how Texture's pixel are stored in the VRAM. Note that values are different from Unity's definition.
However, it may be valueable to understand corresponding.
Name | Value | Description |
---|---|---|
Unknown
|
0 | |
Alpha8
|
1 | |
R8
|
2 | |
RGB24
|
16 | |
ARGB32
|
17 | |
RGBA32
|
18 | |
BGRA32
|
19 | |
RGB565
|
24 | |
RGBAHalf
|
32 | |
ARGBHalf
|
33 | |
RHalf
|
34 | |
RGHalf
|
35 | |
RGBAFloat
|
48 | |
ARGBFloat
|
49 | |
RFloat
|
50 | |
RGFloat
|
51 | |
BC1
|
64 | |
BC2
|
65 | |
BC3
|
66 | |
BC4
|
67 | |
BC5
|
68 | |
BC6H
|
69 | |
BC7
|
70 | |
ETC2_RGB
|
96 | |
ETC2_RGBA1
|
97 | |
ETC2_RGBA8
|
98 | |
ASTC_4x4
|
128 | |
ASTC_5x5
|
129 | |
ASTC_6x6
|
130 | |
ASTC_8x8
|
131 | |
ASTC_10x10
|
132 | |
ASTC_12x12
|
133 |
See also
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