Component:BoxMesh: Difference between revisions

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Created page with "<languages></languages> <translate> {{stub}} {{Infobox Component |Image=BoxMeshComponent.png |Name=BoxMesh }} == Intoduction == The '''BoxMesh''' component procedurally genera..."
 
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== Intoduction ==
The '''BoxMesh''' component procedurally generates a cube mesh for use with a [[MeshRenderer (Component)|MeshRenderer]], according to the parameters provided.
The '''BoxMesh''' component procedurally generates a cube mesh for use with a [[MeshRenderer (Component)|MeshRenderer]], according to the parameters provided.
== Usage ==
== Usage ==
{{Table ComponentFields
{{Table ComponentFields
|HighPriorityIntegration|Bool|  
|HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}}
|OverrideBoundingBox|Bool|  
|OverrideBoundingBox|Bool| {{Template:Override Bounding Box}}
|OverridenBoundingBox|BoundingBox|  
|OverridenBoundingBox|BoundingBox| {{Template:Overridden Bounding Box}}
|Profile|ColorProfile| {{Template:ProceduralMeshColorProfile}}
|Size|Float3| The size of the mesh
|Size|Float3| The size of the mesh
|UVScale|Float3|  
|UVScale|Float3| The inverse of the size the material should appear on the surface as.
|ScaleUVWithSize|Bool|  
|ScaleUVWithSize|Bool| Change uv scale visually with the value of <code>Size</code>
}}
}}
== Behavior ==
== Behavior ==
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== Related Components ==
== Related Components ==
</translate>
</translate>
[[Category:Components{{#translation:}}|BoxMesh (Component){{#translation:}}]]
[[Category:Components{{#translation:}}|Box Mesh]]
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|BoxMesh (Component){{#translation:}}]]
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Box Mesh]]

Latest revision as of 22:21, 14 October 2024


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Component image 
BoxMesh component as seen in the Scene Inspector

The BoxMesh component procedurally generates a cube mesh for use with a MeshRenderer, according to the parameters provided.

Usage

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
OverrideBoundingBox Bool Force the bounding box calculated from this component to use OverridenBoundingBox instead of calculating when requested.
OverridenBoundingBox BoundingBox the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
Profile ColorProfile The profile that the vertex colors for this mesh should be displayed in.
Size Float3 The size of the mesh
UVScale Float3 The inverse of the size the material should appear on the surface as.
ScaleUVWithSize Bool Change uv scale visually with the value of Size

Behavior

Examples

Related Components