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== Usage == | == Usage == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|HighPriorityIntegration|Bool| | |HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | ||
|OverrideBoundingBox|Bool| | |OverrideBoundingBox|Bool| {{Template:Override Bounding Box}} | ||
|OverridenBoundingBox|BoundingBox| | |OverridenBoundingBox|BoundingBox| {{Template:Overridden Bounding Box}} | ||
|Profile|ColorProfile| | |Profile|ColorProfile| {{Template:ProceduralMeshColorProfile}} | ||
|Size|Float3| The size of the mesh | |Size|Float3| The size of the mesh | ||
|UVScale|Float3| | |UVScale|Float3| The inverse of the size the material should appear on the surface as. | ||
|ScaleUVWithSize|Bool| | |ScaleUVWithSize|Bool| Change uv scale visually with the value of <code>Size</code> | ||
}} | }} | ||
== Behavior == | == Behavior == |
Latest revision as of 22:21, 14 October 2024
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Component image
The BoxMesh component procedurally generates a cube mesh for use with a MeshRenderer, according to the parameters provided.
Usage
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
OverrideBoundingBox
|
Bool | Force the bounding box calculated from this component to use OverridenBoundingBox instead of calculating when requested.
|
OverridenBoundingBox
|
BoundingBox | the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
|
Profile
|
ColorProfile | The profile that the vertex colors for this mesh should be displayed in. |
Size
|
Float3 | The size of the mesh |
UVScale
|
Float3 | The inverse of the size the material should appear on the surface as. |
ScaleUVWithSize
|
Bool | Change uv scale visually with the value of Size
|