m ProbablePrime moved page CommonSpawnArea (Component) to Component:CommonSpawnArea: Creating component Namespace |
there is more than one kind of point generator |
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[[File:CommonSpawnAreaComponent.webp|alt=A photo of the common spawn area component and it's fields in the inspector.|thumb|The CommonSpawnArea component as seen in the [[Scene Inspector]]]] | [[File:CommonSpawnAreaComponent.webp|alt=A photo of the common spawn area component and it's fields in the inspector.|thumb|The CommonSpawnArea component as seen in the [[Scene Inspector]]]] | ||
The '''CommonSpawnArea''' component is a [[User|user]] spawner that can take a range from a [[:Category:Components:Transform:Point Generators|Point Generator Type]]. | |||
If there is no '''CommonSpawnArea''' in the [[World]], the user will spawn at the coordinates <code>0, 0, 0</code>. | |||
{{Table ComponentFields | {{Table ComponentFields | ||
|SpawnPointGenerator|IPointGenerator|A [[:Category:Components:Transform:Point Generators| | |SpawnPointGenerator|IPointGenerator|A [[:Category:Components:Transform:Point Generators|Point Generator Type]] component. This determines which points the spawn area will use for spawning new users. | ||
|FloorPointRay|Float3| | |FloorPointRay|Float3| Shoots a ray from the slot containing this component and trys to detect a floor | ||
|OtherUserCheckRadius|Float|A minimum of how far away other users must be before a spawn point generated by SpawnPointGenerator is valid. | |OtherUserCheckRadius|Float|A minimum of how far away other users must be before a spawn point generated by SpawnPointGenerator is valid. | ||
|ParentUser|Bool|If true, newly-spawned users will be parented to the slot holding this component. | |ParentUser|Bool|If true, newly-spawned users will be parented to the slot holding this component. | ||
|OrientUser|Bool|If true, newly-spawned users will be oriented towards the Z- axis that the slot holding this component is facing. | |OrientUser|Bool|If true, newly-spawned users will be oriented towards the Z- axis that the slot holding this component is facing. | ||
|ScaleUser|Bool|If true, newly-spawned users will be scaled to be the same scale as the slot holding this component. This can cause issues with parenting, so take care. | |ScaleUser|Bool|If true, newly-spawned users will be scaled to be the same scale as the slot holding this component. This can cause issues with parenting, so take care. | ||
|Capacity|Int|The maximum number of users that can be spawned in the slot holding this component at any given time. A value of -1 makes the maximum unlimited. | |Capacity|Int|The maximum number of users that can be spawned in the slot holding this component at any given time. A value of -1 makes the maximum unlimited. | ||
|BaseWeight|Float| | |BaseWeight|Float| The chance this spawner will be used to spawn users. The higher the number, the more likely the chance. | ||
|PositionNode|UserNode| | |PositionNode|UserNode| Positions the user based on this body node. | ||
|RotationNode|UserNode| | |RotationNode|UserNode| Rotates the user based on this body node. | ||
}} | }} | ||
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== | == Usage == | ||
Unlike other user spawner components, the CommonSpawnArea component allows you to use a | Unlike other user spawner components, the '''CommonSpawnArea''' component allows you to use a [[:Category:Components:Transform:Point Generators|Point Generator Type]] component to define an arbitrary area in which users can spawn from. This gives you more granular control over a spawn area than [[SpawnArc (Component)|SpawnArc]]. | ||
{{Note|When multiple '''CommonSpawnArea''' components are present within a world, [[Resonite]] will pick one at random, based on the <code>BaseWeight</code> property.|information}} | |||
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* [[SimpleUserSpawn (Component)|SimpleUserSpawn]] | * [[SimpleUserSpawn (Component)|SimpleUserSpawn]] | ||
* [[SpawnArc (Component)|SpawnArc]] | * [[SpawnArc (Component)|SpawnArc]] | ||
* [[Component:PointGenerator|PointGenerator]] | |||
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[[Category:Components{{#translation:}}| | [[Category:Components{{#translation:}}|Common Spawn Area]] | ||
[[Category:Components:Users{{#translation:}}|Common Spawn Area]] | |||
[[Category:Components:Users{{#translation:}}| |
Latest revision as of 16:53, 15 October 2024
The CommonSpawnArea component is a user spawner that can take a range from a Point Generator Type.
If there is no CommonSpawnArea in the World, the user will spawn at the coordinates 0, 0, 0
.
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
SpawnPointGenerator
|
IPointGenerator | A Point Generator Type component. This determines which points the spawn area will use for spawning new users. |
FloorPointRay
|
Float3 | Shoots a ray from the slot containing this component and trys to detect a floor |
OtherUserCheckRadius
|
Float | A minimum of how far away other users must be before a spawn point generated by SpawnPointGenerator is valid. |
ParentUser
|
Bool | If true, newly-spawned users will be parented to the slot holding this component. |
OrientUser
|
Bool | If true, newly-spawned users will be oriented towards the Z- axis that the slot holding this component is facing. |
ScaleUser
|
Bool | If true, newly-spawned users will be scaled to be the same scale as the slot holding this component. This can cause issues with parenting, so take care. |
Capacity
|
Int | The maximum number of users that can be spawned in the slot holding this component at any given time. A value of -1 makes the maximum unlimited. |
BaseWeight
|
Float | The chance this spawner will be used to spawn users. The higher the number, the more likely the chance. |
PositionNode
|
UserNode | Positions the user based on this body node. |
RotationNode
|
UserNode | Rotates the user based on this body node. |
Usage
Unlike other user spawner components, the CommonSpawnArea component allows you to use a Point Generator Type component to define an arbitrary area in which users can spawn from. This gives you more granular control over a spawn area than SpawnArc.