Component:TriangleCollider: Difference between revisions

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|Name=Triangle Collider
|Name=Triangle Collider
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{{stub}}
Triangle collider is a component that acts as a single polygon version of a [[Component:MeshCollider|Mesh Collider]]


== Usage ==
== Usage ==
{{Table ComponentFields
{{Table ComponentFields
|Offset|Float3|
|Offset|Float3| how much to add to points <code>A</code>, <code>B</code>, and <code>C</code>.
|Type|ColliderType|
|Type|ColliderType| {{Template:ColliderTypeField}}
|Mass|Float|
|Mass|Float| {{Template:ColliderMassField}}
|CharacterCollider|Bool|
|CharacterCollider|Bool| {{Template:ColliderCharacterColliderField}}
|IgnoreRaycasts|Bool|
|IgnoreRaycasts|Bool| {{Template:ColliderIgnoreRaycastsField}}
|A|Float3|
|A|Float3| The position of the first vertex of the triangle.
|B|Float3|
|B|Float3| The position of the second vertex of the triangle.
|C|Float3|
|C|Float3| The position of the third vertex of the triangle.
}}
}}


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== Examples ==
== Examples ==
This can be used for making a mesh editor.


== See Also ==
== See Also ==
[[Collider|Colliders]]


[[Category:Components:Physics:Colliders{{#translation:}}|Triangle Collider]]
[[Category:Components:Physics:Colliders{{#translation:}}|Triangle Collider]]
[[Category:Components{{#translation:}}|Triangle Collider]]
[[Category:Components{{#translation:}}|Triangle Collider]]
[[Category:ComponentStubs]]

Latest revision as of 21:50, 17 October 2024

Component image 
Triangle Collider component as seen in the Scene Inspector

Triangle collider is a component that acts as a single polygon version of a Mesh Collider

Usage

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
Offset Float3 how much to add to points A, B, and C.
Type ColliderType The type of collider. See the enum page for details.
Mass Float How heavy this collider is in total. according to ProbablePrime this is in 1 KG per cubic meter.
CharacterCollider Bool Whether an avatar should be prevented from moving into the collider's volume.
IgnoreRaycasts Bool Whether an avatar's laser should be prevented from hitting the collider's volume. Also this applies to raycasting nodes or components.
A Float3 The position of the first vertex of the triangle.
B Float3 The position of the second vertex of the triangle.
C Float3 The position of the third vertex of the triangle.

Behavior

Examples

This can be used for making a mesh editor.

See Also

Colliders