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|Name=Triangle Collider | |Name=Triangle Collider | ||
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Triangle collider is a component that acts as a single polygon version of a [[Component:MeshCollider|Mesh Collider]] | |||
== Usage == | == Usage == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|Offset|Float3| | |Offset|Float3| how much to add to points <code>A</code>, <code>B</code>, and <code>C</code>. | ||
|Type|ColliderType| | |Type|ColliderType| {{Template:ColliderTypeField}} | ||
|Mass|Float| | |Mass|Float| {{Template:ColliderMassField}} | ||
|CharacterCollider|Bool| | |CharacterCollider|Bool| {{Template:ColliderCharacterColliderField}} | ||
|IgnoreRaycasts|Bool| | |IgnoreRaycasts|Bool| {{Template:ColliderIgnoreRaycastsField}} | ||
|A|Float3| | |A|Float3| The position of the first vertex of the triangle. | ||
|B|Float3| | |B|Float3| The position of the second vertex of the triangle. | ||
|C|Float3| | |C|Float3| The position of the third vertex of the triangle. | ||
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== Examples == | == Examples == | ||
This can be used for making a mesh editor. | |||
== See Also == | == See Also == | ||
[[Collider|Colliders]] | |||
[[Category:Components:Physics:Colliders{{#translation:}}|Triangle Collider]] | [[Category:Components:Physics:Colliders{{#translation:}}|Triangle Collider]] | ||
[[Category:Components{{#translation:}}|Triangle Collider]] | [[Category:Components{{#translation:}}|Triangle Collider]] | ||
Latest revision as of 21:50, 17 October 2024
Component image
Triangle collider is a component that acts as a single polygon version of a Mesh Collider
Usage
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
Offset
|
Float3 | how much to add to points A , B , and C .
|
Type
|
ColliderType | The type of collider. See the enum page for details. |
Mass
|
Float | How heavy this collider is in total. according to ProbablePrime this is in 1 KG per cubic meter. |
CharacterCollider
|
Bool | Whether an avatar should be prevented from moving into the collider's volume. |
IgnoreRaycasts
|
Bool | Whether an avatar's laser should be prevented from hitting the collider's volume. Also this applies to raycasting nodes or components. |
A
|
Float3 | The position of the first vertex of the triangle. |
B
|
Float3 | The position of the second vertex of the triangle. |
C
|
Float3 | The position of the third vertex of the triangle. |
Behavior
Examples
This can be used for making a mesh editor.