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|Name=Destroy Root | |Name=Destroy Root | ||
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This component marks where an object's root is for destroying grabbed objects if the game cannot find an object root component above the grabbed object. | |||
Keep in mind, the grabber checks for object roots and destroy roots <b>after</b> releasing the object, which depending on the object and it's position will put it back where it was before it was grabbed. meaning this component can destroy the root object if a sub grabbed object is destroyed. | |||
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== Related Components == | == Related Components == | ||
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[[Category:Components{{#translation:}}|Destroy Root]] | [[Category:Components{{#translation:}}|Destroy Root]] | ||
[[Category:Components:Transform:Tagging{{#translation:}}|Destroy Root]] | [[Category:Components:Transform:Tagging{{#translation:}}|Destroy Root]] |
Latest revision as of 16:14, 19 October 2024
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Component image
This component marks where an object's root is for destroying grabbed objects if the game cannot find an object root component above the grabbed object.
Keep in mind, the grabber checks for object roots and destroy roots after releasing the object, which depending on the object and it's position will put it back where it was before it was grabbed. meaning this component can destroy the root object if a sub grabbed object is destroyed.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |