The '''CharacterEventTrigger''' component invokes [[Type:Action`1|Action<Float3>]] triggers whenever a user enters or exits an attached collider.
The '''CharacterEventTrigger''' component invokes [[:Category:Type:Action`1|Action<Float3>]] triggers whenever a user enters or exits an attached collider.
== Usage ==
== Usage ==
{{Table ComponentFields
{{Table ComponentFields
|TriggerEntered|Action`1|TypeString0=Action<Float3>| Triggered when a user enters a collider attached to the parent slot
|TriggersOnly|Bool| Whether to only use Trigger type colliders on this hierarchy when detecting character collisions.
|TriggerLeft|Action`1|TypeString1=Action<Float3>| Triggered when a user exits a collider attached to the parent slot
|TriggerEntered|{{RootFieldType|SyncDelegateList`1|[[Type:Action`1|Action`1]]<[[Type:Float3|Float3]]>}}|TypeAdv1=true| Triggered when a user enters a collider attached to the parent slot
|TriggerLeft|{{RootFieldType|SyncDelegateList`1|[[Type:Action`1|Action`1]]<[[Type:Float3|Float3]]>}}|TypeAdv2=true| Triggered when a user exits a collider attached to the parent slot
|IgnoreParentUser|Bool| If this component is under a user in the hierarchy, events from that user are ignored.
|IgnoreParentUser|Bool| If this component is under a user in the hierarchy, events from that user are ignored.