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|Name=CharacterEventTrigger
|Name=CharacterEventTrigger
}}
}}
== Intoduction ==
The '''CharacterEventTrigger''' component invokes [[Type:Action`1|Action<Float3>]] triggers whenever a user enters or exits an attached collider.
The '''CharacterEventTrigger''' component invokes [[:Category:Type:Action`1|Action<Float3>]] triggers whenever a user enters or exits an attached collider.
== Usage ==
== Usage ==
{{Table ComponentFields
{{Table ComponentFields
|TriggersOnly|Bool|
|TriggersOnly|Bool| Whether to only use Trigger type colliders on this hierarchy when detecting character collisions.
|TriggerEntered|{{RootFieldType|SyncDelegateList`1|[[Type:Action`1|Action`1]]<[[Type:Float3|Float3]]>}}|TypeAdv1=true| Triggered when a user enters a collider attached to the parent slot
|TriggerEntered|{{RootFieldType|SyncDelegateList`1|[[Type:Action`1|Action`1]]<[[Type:Float3|Float3]]>}}|TypeAdv1=true| Triggered when a user enters a collider attached to the parent slot
|TriggerLeft|{{RootFieldType|SyncDelegateList`1|[[Type:Action`1|Action`1]]<[[Type:Float3|Float3]]>}}|TypeAdv2=true| Triggered when a user exits a collider attached to the parent slot
|TriggerLeft|{{RootFieldType|SyncDelegateList`1|[[Type:Action`1|Action`1]]<[[Type:Float3|Float3]]>}}|TypeAdv2=true| Triggered when a user exits a collider attached to the parent slot