Character collider world link is a component that allows for having a user trigger a world link when they collide against a collider or go into a trigger zone.
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== Intoduction ==
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== Usage ==
== Usage ==
{{Table ComponentFields
{{Table ComponentFields
|TriggersOnly|Bool|
|TriggersOnly|Bool| Whether to only allow collision events from trigger type colliders on this slot to trigger or all types of colliders to trigger this world link.
|OpenOnContactStart|Bool|
|OpenOnContactStart|Bool| Use world link on contact start.
|OpenOnContactStay|Bool|
|OpenOnContactStay|Bool| Use world link on contact stay.
|OpenOnContactEnd|Bool|
|OpenOnContactEnd|Bool| Use world link on contact end.
|LastOpened|{{RootFieldType|SyncTime}}|TypeAdv5=true| Last time this world link was used.
}}
}}
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== Examples ==
== Examples ==
Useful for portals, or "teleporters".
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[[Category:Components{{#translation:}}|Character Collider World Link]]
[[Category:Components{{#translation:}}|Character Collider World Link]]
[[Category:ComponentStubs]]
[[Category:Components:World{{#translation:}}|Character Collider World Link]]
[[Category:Components:World{{#translation:}}|Character Collider World Link]]
Latest revision as of 13:56, 20 October 2024
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Component image
CharacterColliderWorldLink component as seen in the Scene Inspector
Character collider world link is a component that allows for having a user trigger a world link when they collide against a collider or go into a trigger zone.