imported>AshtonSparx Created page with "<languages></languages> <translate> <!--T:1--> {{stub}} {{Infobox Component |Image=BoxArrayMeshComponent.png |Name=Box Array Mesh }} <!--T:2--> == Fields == {{Table Component..." |
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{{Infobox Component | {{Infobox Component | ||
|Image=BoxArrayMeshComponent.png | |Image=BoxArrayMeshComponent.png | ||
|Name=Box Array Mesh | |Name=Box Array Mesh | ||
}} | }} | ||
Box Array Mesh is a component that is generated by brush tools and can be a cloud of boxes with points, sizes, and rotations. | |||
Note: <code>Points</code>, <code>Sizes</code>, <code>Rotations</code>, <code>Colors</code>, and <code>UV_Scales</code> arrays must be the same length for this component to work. | |||
<!--T:2--> | <!--T:2--> | ||
== Fields == | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|HighPriorityIntegration|Bool| | |HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | ||
|OverrideBoundingBox|Bool| | |OverrideBoundingBox|Bool| {{Template:Override Bounding Box}} | ||
|OverridenBoundingBox|BoundingBox| | |OverridenBoundingBox|BoundingBox| {{Template:Overridden Bounding Box}} | ||
|Points|SyncArray`1| | |Profile|ColorProfile| {{Template:ProceduralMeshColorProfile}} | ||
|Sizes|SyncArray`1| | |Points|{{RootFieldType|SyncArray`1|[[Type:Float3|Float3]]}}|TypeAdv4=true| List of positions that there should be boxes | ||
|Rotations|SyncArray`1| | |Sizes|{{RootFieldType|SyncArray`1|[[Type:Float3|Float3]]}}|TypeAdv5=true| List of sizes for each box. | ||
|Colors|SyncArray`1| | |Rotations|{{RootFieldType|SyncArray`1|[[Type:FloatQ|FloatQ]]}}|TypeAdv6=true| List of rotations for each box. | ||
|UV_Scales|SyncArray`1| | |Colors|{{RootFieldType|SyncArray`1|[[Type:Color|Color]]}}|TypeAdv7=true| List of colors for each box. | ||
|ColorsProfile|ColorProfile| {{Template:ProceduralMeshColorProfile}}. However, this is for every box in the array. | |||
|UV_Scales|{{RootFieldType|SyncArray`1|[[Type:Float3|Float3]]}}|TypeAdv9=true| List of UV scales for each box, scaling the material surface detail bigger or smaller. | |||
}} | |||
== Sync Delegates == | |||
{{Table ComponentTriggers | |||
|BakeMesh()|[[Type:Action|Action]]|{{Template:BakeMeshSyncMethod}} | |||
}} | }} | ||
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== Usage == | == Usage == | ||
Use a brush tool from <code>ResoniteEssentials/Tools/Brushes/Box Brushes</code> and draw to make one of these with values already initialized. | |||
<!--T:4--> | <!--T:4--> | ||
== Examples == | == Examples == | ||
An example of the result of a box array mesh generated by a brush tool. | |||
[[File:BoxArrayMesh_Example.png|500px]] | |||
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== Related Components == | == Related Components == | ||
</translate> | </translate> | ||
[[Category:Components{{#translation:}}|Box Array Mesh]] | [[Category:Components{{#translation:}}|Box Array Mesh]] | ||
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Box Array Mesh]] | [[Category:Components:Assets:Procedural Meshes{{#translation:}}|Box Array Mesh]] |
Latest revision as of 15:42, 6 November 2024
Component image
Box Array Mesh is a component that is generated by brush tools and can be a cloud of boxes with points, sizes, and rotations.
Note: Points
, Sizes
, Rotations
, Colors
, and UV_Scales
arrays must be the same length for this component to work.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
OverrideBoundingBox
|
Bool | Force the bounding box calculated from this component to use OverridenBoundingBox instead of calculating when requested.
|
OverridenBoundingBox
|
BoundingBox | the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
|
Profile
|
ColorProfile | The profile that the vertex colors for this mesh should be displayed in. |
Points
|
array of Float3 | List of positions that there should be boxes |
Sizes
|
array of Float3 | List of sizes for each box. |
Rotations
|
array of FloatQ | List of rotations for each box. |
Colors
|
array of Color | List of colors for each box. |
ColorsProfile
|
ColorProfile | The profile that the vertex colors for this mesh should be displayed in.. However, this is for every box in the array. |
UV_Scales
|
array of Float3 | List of UV scales for each box, scaling the material surface detail bigger or smaller. |
Sync Delegates
Name | Arguments | Description |
---|---|---|
BakeMesh()
|
Action | Bake meshes is a sync method that creates a static mesh component with this component, replaces all references to this component with the static mesh component, then deletes this component. |
Usage
Use a brush tool from ResoniteEssentials/Tools/Brushes/Box Brushes
and draw to make one of these with values already initialized.
Examples
An example of the result of a box array mesh generated by a brush tool.