Component:CapsuleMesh: Difference between revisions

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{{stub}}
{{Infobox Component
{{Infobox Component
|Image=CapsuleMeshComponent.png
|Image=CapsuleMeshComponent.png
|Name=Capsule Mesh
|Name=Capsule Mesh
}}
}}
Creates a mesh that is a cylinder with rounded ends instead of flat ends.


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== Fields ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|HighPriorityIntegration|Bool|
|HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}}
|OverrideBoundingBox|HighPriorityIntegration|Bool| {{Stub}}
|OverrideBoundingBox|Bool| {{Template:Override Bounding Box}}
|OverrideBoundingBox|Bool| {{Template:Override Bounding Box}}
|OverridenBoundingBox|BoundingBox| {{Template:Overridden Bounding Box}}
|OverridenBoundingBox|BoundingBox| {{Template:Overridden Bounding Box}}
|Profile|ColorProfile|
|Profile|ColorProfile| {{Template:ProceduralMeshColorProfile}}
|Radius|Float| Determines the roundness of the mesh.
|Radius|Float| Determines the roundness of the mesh.
|Height|Float| Determines how tall the mesh is.
|Height|Float| Determines how tall the mesh is.
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|Rings|Int| Determines the smoothness of the top & bottom of the mesh.
|Rings|Int| Determines the smoothness of the top & bottom of the mesh.
|Shading|Shading| Changes the mesh shading.
|Shading|Shading| Changes the mesh shading.
|UVScale|Float2|
|UVScale|Float2| The inverse of the size the material should appear on the surface as.
|DualSided|Bool| Makes the mesh dual sided.
|DualSided|Bool| Makes the mesh dual sided.
}}
}}


== Sync Delegates ==
{{Table ComponentTriggers
|BakeMesh()|[[Type:Action|Action]]|{{Template:BakeMeshSyncMethod}}
}}
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== Usage ==
== Usage ==
Add this mesh to a mesh renderer component along with a material to view it


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== Examples ==
== Examples ==
A collider with the same shape as this mesh is used for the physics locomotion of the user.


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== Related Components ==
== Related Components ==
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[[Category:ComponentStubs]]
[[Category:Components{{#translation:}}|Capsule Mesh]]
[[Category:Components{{#translation:}}|Capsule Mesh]]
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Capsule Mesh]]
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Capsule Mesh]]

Latest revision as of 15:44, 6 November 2024

Component image 
Capsule Mesh component as seen in the Scene Inspector

Creates a mesh that is a cylinder with rounded ends instead of flat ends.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
OverrideBoundingBox Bool Force the bounding box calculated from this component to use OverridenBoundingBox instead of calculating when requested.
OverridenBoundingBox BoundingBox the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
Profile ColorProfile The profile that the vertex colors for this mesh should be displayed in.
Radius Float Determines the roundness of the mesh.
Height Float Determines how tall the mesh is.
Segments Int Determines the smoothness.
Rings Int Determines the smoothness of the top & bottom of the mesh.
Shading Shading Changes the mesh shading.
UVScale Float2 The inverse of the size the material should appear on the surface as.
DualSided Bool Makes the mesh dual sided.

Sync Delegates

Triggers
Method Name Method type and Arguments. Description
BakeMesh() Action Bake meshes is a sync method that creates a static mesh component with this component, replaces all references to this component with the static mesh component, then deletes this component.

Usage

Add this mesh to a mesh renderer component along with a material to view it

Examples

A collider with the same shape as this mesh is used for the physics locomotion of the user.

Related Components