Component:CircleSegmentShaderMesh: Difference between revisions

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== Sync Delegates ==
== Sync Delegates ==
{{Table ComponentTriggers
{{Table ComponentTriggers
|BakeMesh()|[[Type:Action|Action]]|
|BakeMesh()|[[Type:Action|Action]]|{{Template:BakeMeshSyncMethod}}
}}
}}


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[[Category:Components{{#translation:}}|Circle Segment Shader Mesh]]
[[Category:Components{{#translation:}}|Circle Segment Shader Mesh]]
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Circle Segment Shader Mesh]]
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Circle Segment Shader Mesh]]
[[Category:ComponentStub]]
[[Category:ComponentStubs]]
[[Category:ComponentStubs]]

Latest revision as of 15:45, 6 November 2024

Component image 
Circle Segment Shader Mesh component as seen in the Scene Inspector


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Usage

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
OverrideBoundingBox Bool
OverridenBoundingBox BoundingBox
Profile ColorProfile
RadiusStart Float
Thickness Float
AngleStart Float
ArcLength Float
FillColor ColorX
BorderColor ColorX
BorderSize Float
RoundedCornerRadius Float

Sync Delegates

Triggers
Method Name Method type and Arguments. Description
BakeMesh() Action Bake meshes is a sync method that creates a static mesh component with this component, replaces all references to this component with the static mesh component, then deletes this component.

Behavior

Examples

See Also