Component:SphereMesh: Difference between revisions

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|Name=Sphere Mesh
|Name=Sphere Mesh
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The '''SphereMesh''' component generates a sphere mesh for use with a [[MeshRenderer (Component)|MeshRenderer]].


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== Fields ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|HighPriorityIntegration|Bool|
|HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}}
|OverrideBoundingBox|Bool|
|OverrideBoundingBox|Bool| {{Template:Override Bounding Box}}
|OverridenBoundingBox|BoundingBox|
|OverridenBoundingBox|BoundingBox| {{Template:Overridden Bounding Box}}
|Radius|Float|
|Profile|ColorProfile| {{Template:ProceduralMeshColorProfile}}
|Segments|Int|
|Radius|Float| The radius of the sphere mesh.
|Rings|Int|
|Segments|Int| how many vertical lined edges the sphere has
|Shading|Shading|
|Rings|Int| how many horizontal lined edges the sphere has.
|UVScale|Float2|
|Shading|Shading| Whether to have smooth or flat shading
|DualSided|Bool|
|UVScale|Float2| the scale of material detail on the surface
|DualSided|Bool| whether to make a second set of polygons that shows the mesh when viewed from the inside.
}}
 
== Sync Delegates ==
{{Table ComponentTriggers
|BakeMesh()|[[Type:Action|Action]]|{{Template:BakeMeshSyncMethod}}
}}
}}


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== Examples ==
== Examples ==
Can be used to render anything round like balls, planets, or suns.


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== Related Components ==
== Related Components ==
[[Component:SphereCollider|Sphere Collider]]
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[[Category:Components{{#translation:}}|Sphere Mesh]]
[[Category:ComponentStubs]]
[[Category:ComponentStubs]]
[[Category:Components{{#translation:}}|Sphere Mesh]]
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Sphere Mesh]]
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Sphere Mesh]]

Latest revision as of 21:30, 6 November 2024


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Component image 
Sphere Mesh component as seen in the Scene Inspector

The SphereMesh component generates a sphere mesh for use with a MeshRenderer.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
OverrideBoundingBox Bool Force the bounding box calculated from this component to use OverridenBoundingBox instead of calculating when requested.
OverridenBoundingBox BoundingBox the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
Profile ColorProfile The profile that the vertex colors for this mesh should be displayed in.
Radius Float The radius of the sphere mesh.
Segments Int how many vertical lined edges the sphere has
Rings Int how many horizontal lined edges the sphere has.
Shading Shading Whether to have smooth or flat shading
UVScale Float2 the scale of material detail on the surface
DualSided Bool whether to make a second set of polygons that shows the mesh when viewed from the inside.

Sync Delegates

Triggers
Method Name Method type and Arguments. Description
BakeMesh() Action Bake meshes is a sync method that creates a static mesh component with this component, replaces all references to this component with the static mesh component, then deletes this component.

Usage

Examples

Can be used to render anything round like balls, planets, or suns.

Related Components

Sphere Collider