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Bevel Stripe Mesh is a component that generates Mesh data for cube with a different bevel depth on the top left edge and bottom right edge of the cube. It can also be indented in the middle on two opposite sides.
The geometry this generates can be viewed by inserting the component into a [[Component:MeshRenderer|Mesh Renderer component]]. Don't forget to use a material with the mesh renderer.
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== Examples ==
== Examples ==
Used for the visuals of the ToolShelves that are used on most avatars.
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Bevel Stripe Mesh is a component that generates Mesh data for cube with a different bevel depth on the top left edge and bottom right edge of the cube. It can also be indented in the middle on two opposite sides.
If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
Bake meshes is a sync method that creates a static mesh component with this component, replaces all references to this component with the static mesh component, then deletes this component.
Usage
The geometry this generates can be viewed by inserting the component into a Mesh Renderer component. Don't forget to use a material with the mesh renderer.
Examples
Used for the visuals of the ToolShelves that are used on most avatars.