Component:AvatarTrackingOffset: Difference between revisions

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== Intoduction ==
AvatarTrackingOffset can be used to shift the position of your trackers (including headset and hands) by a certain amount for an avatar.
AvatarTrackingOffset can be used to shift the position of your trackers (including headset and hands) by a certain amount for an avatar.
To work, the component needs to be in the avatar's hierarchy.
To work, the component needs to be in the avatar's hierarchy.
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== Examples ==
== Examples ==
[[User:SerenityFen|SerenityFen]] uses this on their avatar's polymorph settings so that they move up when their legs are lengthened via scaling them.


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== Related Components ==
== Related Components ==
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[[Category:Components{{#translation:}}|AvatarTrackingOffset (Component){{#translation:}}]]
[[Category:Components{{#translation:}}|Avatar Tracking Offset]]
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[[Category:Components:Users:Common Avatar System{{#translation:}}|Avatar Tracking Offset]]
[[Category:Components:Users:Common Avatar System{{#translation:}}|AvatarTrackingOffset (Component){{#translation:}}]]
 
 
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== Related Issues ==

Latest revision as of 17:41, 7 November 2024


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Component image 
AvatarTrackingOffset component as seen in the Scene Inspector

AvatarTrackingOffset can be used to shift the position of your trackers (including headset and hands) by a certain amount for an avatar. To work, the component needs to be in the avatar's hierarchy.


This component effectively works like a "Playspace Mover".

Usage

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
Offset Float3 The amount that your tracking position should be offset when in the avatar
_user User The user to which the offset is applied. This is set automatically when equipping an avatar with this component

Behavior

Examples

SerenityFen uses this on their avatar's polymorph settings so that they move up when their legs are lengthened via scaling them.

Related Components