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AvatarTrackingOffset can be used to shift the position of your trackers (including headset and hands) by a certain amount for an avatar. | AvatarTrackingOffset can be used to shift the position of your trackers (including headset and hands) by a certain amount for an avatar. | ||
To work, the component needs to be in the avatar's hierarchy. | To work, the component needs to be in the avatar's hierarchy. | ||
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== Examples == | == Examples == | ||
[[User:SerenityFen|SerenityFen]] uses this on their avatar's polymorph settings so that they move up when their legs are lengthened via scaling them. | |||
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[[Category:Components{{#translation:}}|Avatar Tracking Offset]] | [[Category:Components{{#translation:}}|Avatar Tracking Offset]] | ||
[[Category:Components:Users:Common Avatar System{{#translation:}}|Avatar Tracking Offset]] | [[Category:Components:Users:Common Avatar System{{#translation:}}|Avatar Tracking Offset]] | ||
Latest revision as of 17:41, 7 November 2024
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Component image 
AvatarTrackingOffset component as seen in the Scene Inspector

AvatarTrackingOffset can be used to shift the position of your trackers (including headset and hands) by a certain amount for an avatar. To work, the component needs to be in the avatar's hierarchy.
This component effectively works like a "Playspace Mover".
Usage
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
Offset
|
Float3 | The amount that your tracking position should be offset when in the avatar |
_user
|
User | The user to which the offset is applied. This is set automatically when equipping an avatar with this component |
Behavior
Examples
SerenityFen uses this on their avatar's polymorph settings so that they move up when their legs are lengthened via scaling them.