m ProbablePrime moved page AvatarSlotEquippedToggle (Component) to Component:AvatarSlotEquippedToggle: Creating component Namespace |
Add info |
||
(One intermediate revision by one other user not shown) | |||
Line 7: | Line 7: | ||
|Name=AvatarSlotEquippedToggle | |Name=AvatarSlotEquippedToggle | ||
}} | }} | ||
The '''AvatarSlotEquippedToggle''' component drives one or two booleans to a state depending on if an [[Component:AvatarObjectSlot]] is equipped or not. | |||
<!--T:3--> | <!--T:3--> | ||
== | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|ObjectSlot|AvatarObjectSlot| | |ObjectSlot|{{RootFieldType|RelayRef`1|[[Component:AvatarObjectSlot|AvatarObjectSlot]]}}|TypeAdv0=true| The Avatar Object Slot to monitor for equipping status. | ||
|EquippedDrive|Bool| | |EquippedDrive|{{RootFieldType|FieldDrive`1|[[Type:Bool|Bool]]}}|TypeAdv1=true| Drives the target bool to true when <code>ObjectSlot</code> is equipped. Otherwise false. | ||
|DequippedDrive|Bool| | |DequippedDrive|{{RootFieldType|FieldDrive`1|[[Type:Bool|Bool]]}}|TypeAdv2=true| Drives the target bool to false when <code>ObjectSlot</code> is equipped. Otherwise true. | ||
}} | }} | ||
<!--T:4--> | <!--T:4--> | ||
== | == Usage == | ||
<!--T:5--> | <!--T:5--> | ||
Line 26: | Line 24: | ||
<!--T:6--> | <!--T:6--> | ||
== | == See Also == | ||
</translate> | </translate> | ||
[[Category:Components{{#translation:}}| | [[Category:Components{{#translation:}}|Avatar Slot Equipped Toggle]] | ||
[[Category:Components:Users:Common Avatar System{{#translation:}}|Avatar Slot Equipped Toggle]] | |||
[[Category:Components:Users:Common Avatar System{{#translation:}}| |
Latest revision as of 19:33, 10 November 2024
This article or section is a Stub. You can help the Resonite Wiki by expanding it.
Component image
The AvatarSlotEquippedToggle component drives one or two booleans to a state depending on if an Component:AvatarObjectSlot is equipped or not.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
ObjectSlot
|
direct RelayRef`1<AvatarObjectSlot> | The Avatar Object Slot to monitor for equipping status. |
EquippedDrive
|
field drive of Bool | Drives the target bool to true when ObjectSlot is equipped. Otherwise false.
|
DequippedDrive
|
field drive of Bool | Drives the target bool to false when ObjectSlot is equipped. Otherwise true.
|