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|Name=Convex Hull Mesh | |Name=Convex Hull Mesh | ||
}} | }} | ||
The '''ConvexHullMesh''' component is used to generate a Convex Hull Mesh using a series of <code>Points</code> to wrap around. | |||
The <code>Points</code> field is not editable currently without [[Mods]]. | |||
== Usage == | == Usage == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | |HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | ||
|OverrideBoundingBox|Bool| | |OverrideBoundingBox|Bool| {{Template:Override Bounding Box}} | ||
|OverridenBoundingBox|BoundingBox| | |OverridenBoundingBox|BoundingBox| {{Template:Overridden Bounding Box}} | ||
|Profile|ColorProfile| | |Profile|ColorProfile| {{Template:ProceduralMeshColorProfile}} | ||
|Points|{{RootFieldType|SyncArray`1|[[Type:Float3|Float3]]}}|TypeAdv4=true| | |Points|{{RootFieldType|SyncArray`1|[[Type:Float3|Float3]]}}|TypeAdv4=true| The points in local space this mesh is trying to shrink wrap around. | ||
|FlatShading|Bool| | |FlatShading|Bool| Whether the geometry should be not smooth. | ||
|MinVertexDistance|Double| | |MinVertexDistance|Double| the distance by minimum 2 <code>Points</code> can be before they're automatically merged. | ||
}} | |||
== Sync Delegates == | |||
{{Table ComponentTriggers | |||
|BakeMesh()|[[Type:Action|Action]]|{{Template:BakeMeshSyncMethod}} | |||
}} | }} | ||
== | == Usage == | ||
== Examples == | == Examples == | ||
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[[Category:Components:Uncategorized{{#translation:}}|Convex Hull Mesh]] | [[Category:Components:Uncategorized{{#translation:}}|Convex Hull Mesh]] | ||
[[Category:Components{{#translation:}}|Convex Hull Mesh]] | [[Category:Components{{#translation:}}|Convex Hull Mesh]] | ||
Latest revision as of 21:13, 10 November 2024
Component image
The ConvexHullMesh component is used to generate a Convex Hull Mesh using a series of Points
to wrap around.
The Points
field is not editable currently without Mods.
Usage
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
OverrideBoundingBox
|
Bool | Force the bounding box calculated from this component to use OverridenBoundingBox instead of calculating when requested.
|
OverridenBoundingBox
|
BoundingBox | the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
|
Profile
|
ColorProfile | The profile that the vertex colors for this mesh should be displayed in. |
Points
|
array of Float3 | The points in local space this mesh is trying to shrink wrap around. |
FlatShading
|
Bool | Whether the geometry should be not smooth. |
MinVertexDistance
|
Double | the distance by minimum 2 Points can be before they're automatically merged.
|
Sync Delegates
Method Name | Method type and Arguments. | Description |
---|---|---|
BakeMesh()
|
Action | Bake meshes is a sync method that creates a static mesh component with this component, replaces all references to this component with the static mesh component, then deletes this component. |