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|Name=Cylinder Collider | |Name=Cylinder Collider | ||
}} | }} | ||
Is like a [[Component:CapsuleCollider|Capsule Collider]] except instead of rounded ends the ends are flat. | |||
== | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|Offset|Float3| | |Offset|Float3| {{Template:ColliderOffsetField}} | ||
|Type|ColliderType| | |Type|ColliderType| {{Template:ColliderTypeField}} | ||
|Mass|Float| | |Mass|Float| {{Template:ColliderMassField}} | ||
|CharacterCollider|Bool| | |CharacterCollider|Bool| {{Template:ColliderCharacterColliderField}} | ||
|IgnoreRaycasts|Bool| | |IgnoreRaycasts|Bool| {{Template:ColliderIgnoreRaycastsField}} | ||
|Height|Float| | |Height|Float| Height of the cylinder shape of the collider | ||
|Radius|Float| | |Radius|Float| The radius of the cylinder shape of the collider from center to edge. | ||
}} | |||
== Sync Delegates == | |||
{{Table ComponentTriggers | |||
|SetFromPreciseBounds()|[[Type:Action|Action]]| {{Template:SetFromLocalBoundsPrecise}} | |||
}} | }} | ||
== | == Usage == | ||
Can be used for a greek pillar in a room. | |||
== Examples == | == Examples == | ||
== See Also == | == See Also == | ||
[https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/1087 Issue 1087] | |||
[[Category:Components:Physics:Colliders{{#translation:}}|Cylinder Collider]] | [[Category:Components:Physics:Colliders{{#translation:}}|Cylinder Collider]] | ||
[[Category:Components{{#translation:}}|Cylinder Collider]] | [[Category:Components{{#translation:}}|Cylinder Collider]] | ||
Latest revision as of 16:13, 11 November 2024
Component image
Is like a Capsule Collider except instead of rounded ends the ends are flat.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
Offset
|
Float3 | The offset of the collider shape's position from the slot's position. |
Type
|
ColliderType | The type of collider. See the enum page for details. |
Mass
|
Float | How heavy this collider is in total. according to ProbablePrime this is in 1 KG per cubic meter. |
CharacterCollider
|
Bool | Whether an avatar should be prevented from moving into the collider's volume. |
IgnoreRaycasts
|
Bool | Whether an avatar's laser should be prevented from hitting the collider's volume. Also this applies to raycasting nodes or components. |
Height
|
Float | Height of the cylinder shape of the collider |
Radius
|
Float | The radius of the cylinder shape of the collider from center to edge. |
Sync Delegates
Method Name | Method type and Arguments. | Description |
---|---|---|
SetFromPreciseBounds()
|
Action | Gathers all objects and slots under this component's slot, creates a Bounding box that encapsulates all the points and Bounding boxes, and uses the Bounding box to set this component's values. Does all calculations in local space. Ignores floating point error. |
Usage
Can be used for a greek pillar in a room.