Component:CylinderCollider: Difference between revisions

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Is like a [[Component:CapsuleCollider|Capsule Collider]] except instead of rounded ends the ends are flat.
Is like a [[Component:CapsuleCollider|Capsule Collider]] except instead of rounded ends the ends are flat.


== Usage ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|Offset|Float3| {{Template:ColliderOffsetField}}
|Offset|Float3| {{Template:ColliderOffsetField}}
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}}
}}


== Behavior ==
== Sync Delegates ==
{{Table ComponentTriggers
|SetFromPreciseBounds()|[[Type:Action|Action]]| {{Template:SetFromLocalBoundsPrecise}}
}}
 
== Usage ==
Can be used for a greek pillar in a room.


== Examples ==
== Examples ==
Can be used for a greek pillar in a room.


== See Also ==
== See Also ==

Latest revision as of 16:13, 11 November 2024

Component image 
Cylinder Collider component as seen in the Scene Inspector

Is like a Capsule Collider except instead of rounded ends the ends are flat.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
Offset Float3 The offset of the collider shape's position from the slot's position.
Type ColliderType The type of collider. See the enum page for details.
Mass Float How heavy this collider is in total. according to ProbablePrime this is in 1 KG per cubic meter.
CharacterCollider Bool Whether an avatar should be prevented from moving into the collider's volume.
IgnoreRaycasts Bool Whether an avatar's laser should be prevented from hitting the collider's volume. Also this applies to raycasting nodes or components.
Height Float Height of the cylinder shape of the collider
Radius Float The radius of the cylinder shape of the collider from center to edge.

Sync Delegates

Triggers
Method Name Method type and Arguments. Description
SetFromPreciseBounds() Action Gathers all objects and slots under this component's slot, creates a Bounding box that encapsulates all the points and Bounding boxes, and uses the Bounding box to set this component's values. Does all calculations in local space. Ignores floating point error.

Usage

Can be used for a greek pillar in a room.

Examples

See Also

Issue 1087