The '''AvatarPoseRotationConstraint''' component is used to either restrict the rotation direction of the user's arm when using a tooltip, or to restrict the rotation of a particular [[Type:BodyNode|BodyNode]] when the user is in a [[Component:AvatarAnchor]].
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== Intoduction ==
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== Usage ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|MaxTwist|Float|
|MaxTwist|Float| the max twist in degrees allowed for the object being filtered.
|MaxSwing|Float|
|MaxSwing|Float| the max swing in degrees allowed for the object being filtered.
|Axis|Float3|
|Axis|Float3| swing axis direction for the object being filtered.
|TwistReferenceAxis|Float3|
|TwistReferenceAxis|Float3| The twist axis direction for the object being filtered.
AvatarPoseRotationConstraint component as seen in the Scene Inspector
The AvatarPoseRotationConstraint component is used to either restrict the rotation direction of the user's arm when using a tooltip, or to restrict the rotation of a particular BodyNode when the user is in a Component:AvatarAnchor.