Component:CylinderMesh: Difference between revisions

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Created page with "<languages></languages> <translate> <!--T:1--> {{stub}} {{Infobox Component |Image=CylinderMeshComponent.png |Name=Cylinder Mesh }} <!--T:2--> == Fields == {{Table ComponentF..."
 
neaten, not a component stub
 
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{{stub}}
{{Infobox Component
{{Infobox Component
|Image=CylinderMeshComponent.png
|Image=CylinderMeshComponent.png
|Name=Cylinder Mesh
|Name=Cylinder Mesh
}}
}}
The '''CylinderMesh''' component is used to provide a mesh to render. The mesh that it provides is a procedural 3D cylinder with a number of sides and a radius.


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== Fields ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|HighPriorityIntegration|Bool|
|HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}}
|OverrideBoundingBox|Bool|
|OverrideBoundingBox|Bool| {{Template:Override Bounding Box}}
|OverridenBoundingBox|BoundingBox|
|OverridenBoundingBox|BoundingBox| {{Template:Overridden Bounding Box}}
|Height|Float|
|Profile|ColorProfile| {{Template:ProceduralMeshColorProfile}}
|Radius|Float|
|Height|Float| The height of the cylinder in meters in local space.
|Sides|Int|
|Radius|Float| The radius of the cylinder in meters in local space.
|Caps|Bool|
|Sides|Int| How many sides the cylinder should have around it's midsection.
|FlatShading|Bool|
|Caps|Bool| Whether the cylinder should be a tube or not.
|UVScale|Float2|
|FlatShading|Bool| Disable smooth shading.
|UVScale|Float2| The inverse of the size the material should appear on the surface as.
}}
 
== Sync Delegates ==
{{Table ComponentTriggers
|BakeMesh()|[[Type:Action|Action]]|{{Template:BakeMeshSyncMethod}}
}}
}}


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== Usage ==
== Usage ==
Attach to a slot, and assign to a [[Component:MeshRenderer|Mesh Renderer]] to see what it looks like. Don't forget to use a [[Material]].


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== Examples ==
== Examples ==
An example of what a default rotated cylinder mesh looks like
[[File:Cylinder.png|500px]]


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== Related Components ==
== See Also ==
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[[Category:ComponentStubs]]
[[Category:Components{{#translation:}}|Cylinder Mesh]]
[[Category:Components{{#translation:}}|Cylinder Mesh]]
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Cylinder Mesh]]
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Cylinder Mesh]]

Latest revision as of 17:49, 13 November 2024

Component image 
Cylinder Mesh component as seen in the Scene Inspector

The CylinderMesh component is used to provide a mesh to render. The mesh that it provides is a procedural 3D cylinder with a number of sides and a radius.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
OverrideBoundingBox Bool Force the bounding box calculated from this component to use OverridenBoundingBox instead of calculating when requested.
OverridenBoundingBox BoundingBox the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
Profile ColorProfile The profile that the vertex colors for this mesh should be displayed in.
Height Float The height of the cylinder in meters in local space.
Radius Float The radius of the cylinder in meters in local space.
Sides Int How many sides the cylinder should have around it's midsection.
Caps Bool Whether the cylinder should be a tube or not.
FlatShading Bool Disable smooth shading.
UVScale Float2 The inverse of the size the material should appear on the surface as.

Sync Delegates

Triggers
Method Name Method type and Arguments. Description
BakeMesh() Action Bake meshes is a sync method that creates a static mesh component with this component, replaces all references to this component with the static mesh component, then deletes this component.

Usage

Attach to a slot, and assign to a Mesh Renderer to see what it looks like. Don't forget to use a Material.

Examples

An example of what a default rotated cylinder mesh looks like

See Also