imported>ProbablePrime Created page with "<languages></languages> <translate> <!--T:1--> {{stub}} {{Infobox Component |Image=PBS_ColorMaskMetallicComponent.png |Name=PBS Color Mask Metallic }} <!--T:2--> == Fields ==..." |
989onan bot (talk | contribs) Automated: update 'StencilComparison' description,'StencilOperation' description,'StencilID' description,'StencilWriteMask' description,'StencilReadMask' description,'RenderQueue' description,'BlendMode' description,'Sidedness' description,'ZWrite' description,'ZTest' description,'OffsetFactor' description,'OffsetUnits' description, |
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== Fields == | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|HighPriorityIntegration|Bool| | |HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}} | ||
|_shader| | |_shader|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv1=true| | ||
|TextureScale|Float2| | |TextureScale|Float2| | ||
|TextureOffset|Float2| | |TextureOffset|Float2| | ||
|ColorMaskScale|Float2| | |ColorMaskScale|Float2| | ||
|ColorMaskOffset|Float2| | |ColorMaskOffset|Float2| | ||
|ColorMask| | |ColorMask|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv6=true| | ||
|AlbedoColor0| | |AlbedoColor0|ColorX| | ||
|AlbedoColor1| | |AlbedoColor1|ColorX| | ||
|AlbedoColor2| | |AlbedoColor2|ColorX| | ||
|AlbedoColor3| | |AlbedoColor3|ColorX| | ||
|AlbedoTexture| | |AlbedoTexture|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv11=true| | ||
|EmissiveColor0| | |EmissiveColor0|ColorX| | ||
|EmissiveColor1| | |EmissiveColor1|ColorX| | ||
|EmissiveColor2| | |EmissiveColor2|ColorX| | ||
|EmissiveColor3| | |EmissiveColor3|ColorX| | ||
|EmissiveMap| | |EmissiveMap|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv16=true| | ||
|NormalMap| | |NormalMap|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv17=true| | ||
|NormalScale|Float| | |NormalScale|Float| | ||
|OcclusionMap| | |OcclusionMap|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv19=true| | ||
|Transparent|Bool| | |Transparent|Bool| | ||
|ForceZWrite|Bool| | |ForceZWrite|Bool| | ||
|OffsetFactor|Float| | |OffsetFactor|Float|{{Template:Material_OffsetFactor_Desc}} | ||
|OffsetUnits|Float| | |OffsetUnits|Float|{{Template:Material_OffsetUnits_Desc}} | ||
|RenderQueue|Int| | |RenderQueue|Int|{{Template:Material_RenderQueue_Desc}} | ||
|Metallic|Float| | |Metallic|Float| | ||
|Smoothness|Float| | |Smoothness|Float| | ||
|MetallicMap| | |MetallicMap|{{RootFieldType|AssetRef`1|[[Type:ITexture2D|ITexture2D]]}}|TypeAdv27=true| | ||
|_regular| | |_regular|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv28=true| | ||
|_transparent| | |_transparent|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv29=true| | ||
|_zwrite| | |_zwrite|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv30=true| | ||
}} | }} | ||
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[[Category:Components{{#translation:}}|PBS Color Mask Metallic]] | [[Category:Components{{#translation:}}|PBS Color Mask Metallic]] | ||
[[Category:Components:Assets:Materials:PBS{{#translation:}}|PBS Color Mask Metallic]] | [[Category:Components:Assets:Materials:PBS{{#translation:}}|PBS Color Mask Metallic]] | ||
[[Category:Materials:PBS]] | [[Category:Materials:PBS{{#translation:}}|PBS Color Mask Metallic]] | ||
[[Category:Materials]] | [[Category:Materials{{#translation:}}|PBS Color Mask Metallic]] |
Latest revision as of 00:01, 14 November 2024
This article or section is a Stub. You can help the Resonite Wiki by expanding it.
Component image
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
_shader
|
Shader | |
TextureScale
|
Float2 | |
TextureOffset
|
Float2 | |
ColorMaskScale
|
Float2 | |
ColorMaskOffset
|
Float2 | |
ColorMask
|
ITexture2D | |
AlbedoColor0
|
ColorX | |
AlbedoColor1
|
ColorX | |
AlbedoColor2
|
ColorX | |
AlbedoColor3
|
ColorX | |
AlbedoTexture
|
ITexture2D | |
EmissiveColor0
|
ColorX | |
EmissiveColor1
|
ColorX | |
EmissiveColor2
|
ColorX | |
EmissiveColor3
|
ColorX | |
EmissiveMap
|
ITexture2D | |
NormalMap
|
ITexture2D | |
NormalScale
|
Float | |
OcclusionMap
|
ITexture2D | |
Transparent
|
Bool | |
ForceZWrite
|
Bool | |
OffsetFactor
|
Float | how much this material should be pushed forwards or backwards on the depth buffer factor wise |
OffsetUnits
|
Float | how much this material should be pushed forwards or backwards on the depth buffer unit wise |
RenderQueue
|
Int | changes at which point a material renders on the render stack |
Metallic
|
Float | |
Smoothness
|
Float | |
MetallicMap
|
ITexture2D | |
_regular
|
Shader | |
_transparent
|
Shader | |
_zwrite
|
Shader |