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{{Infobox Component | {{Infobox Component | ||
|Image=StaticFontComponent.png | |Image=StaticFontComponent.png | ||
|Name=Static Font | |Name=Static Font | ||
}} | }} | ||
The '''StaticFont''' component is used to store data on a font set like Avali Scratch, Times New Roman, Hieroglyphs, Arial, and Monospaced fonts (monospaced fonts help people with dyslexia). | |||
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== Fields == | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|URL|Uri| | |URL|Uri| The location of where to load the font from | ||
|Padding|Int| | |Padding|Int| How many pixels of padding should be used between letters in the font | ||
|PixelRange|Int| | |PixelRange|Int| | ||
|GlyphEmSize|Int| | |GlyphEmSize|Int| | ||
|MipMaps|Bool| | |MipMaps|Bool| Whether to display lower res versions of the font when it is further away to save on performance | ||
|MipMapFiltering|Filtering| | |MipMapFiltering|Filtering| | ||
|LODBias|Float| | |LODBias|Float| Whether to see lower res versions at smaller distances to save performance | ||
}} | }} | ||
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== Usage == | == Usage == | ||
This component is auto generated when importing new font files. Simply find a font file (.TTF or similar) and drop it into the Resonite game window or import through the file browser in the dash. The game will then generate this component on a font object, with the <code>URL</code> field filled with a valid font resource. | |||
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== Examples == | == Examples == | ||
{{stub}} | |||
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== | == See Also == | ||
</translate> | </translate> | ||
[[Category:ComponentStubs]] | [[Category:ComponentStubs]] | ||
[[Category:Components{{#translation:}}|Static Font]] | [[Category:Components{{#translation:}}|Static Font]] | ||
[[Category:Components:Assets{{#translation:}}|Static Font]] | [[Category:Components:Assets{{#translation:}}|Static Font]] |
Latest revision as of 15:47, 19 November 2024
Component image
The StaticFont component is used to store data on a font set like Avali Scratch, Times New Roman, Hieroglyphs, Arial, and Monospaced fonts (monospaced fonts help people with dyslexia).
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
URL
|
Uri | The location of where to load the font from |
Padding
|
Int | How many pixels of padding should be used between letters in the font |
PixelRange
|
Int | |
GlyphEmSize
|
Int | |
MipMaps
|
Bool | Whether to display lower res versions of the font when it is further away to save on performance |
MipMapFiltering
|
Filtering | |
LODBias
|
Float | Whether to see lower res versions at smaller distances to save performance |
Usage
This component is auto generated when importing new font files. Simply find a font file (.TTF or similar) and drop it into the Resonite game window or import through the file browser in the dash. The game will then generate this component on a font object, with the URL
field filled with a valid font resource.
Examples
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