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| [[Category:Components{{#translation:}}|Avatar Pose Box Constraint]] | [[Category:Components{{#translation:}}|Avatar Pose Box Constraint]] | ||
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| [[Category:Components:Users:Common Avatar System:Pose Filters{{#translation:}}|Avatar Pose Box Constraint]] | [[Category:Components:Users:Common Avatar System:Pose Filters{{#translation:}}|Avatar Pose Box Constraint]] | ||
Revision as of 16:54, 17 December 2024
Component image 
AvatarPoseBoxConstraint component as seen in the Scene Inspector 

Avatar Pose Box Constraint is a BodyPoseFilter that can be used in the construction of tool tips, anchors, and more.
This Component is used as a reference to tell for example an Avatar Anchor body pose filter how to constrain the specified body node when a user enters the anchor.
Fields
| Name | Type | Description | 
|---|---|---|
| persistent | Bool | Determines whether or not this item will be saved to the server. | 
| UpdateOrder | Int | Controls the order in which this component is updated. | 
| Enabled | Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. | 
| BoxSize | Float3 | the size of the box that a user's body node should be constrained within. (0,0,0) is valid for this field. | 
| DefaultPoseReference | Slot | the slot which the box will be positioned, rotated, and scaled by. If null, this is the slot this component is on. | 
| ProcessSimulatedPoses | Bool | 
Usage
This is widely used in seats where the user's legs and hips are posed in a sitting position, like when sitting in a car.
