Component:AvatarParentNode: Difference between revisions

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m ProbablePrime moved page AvatarParentNode (Component) to Component:AvatarParentNode: Creating component Namespace
yeahhhh yeet this
 
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|Name=Avatar Parent Node
|Name=Avatar Parent Node
}}
}}
This component is used to parent and pose the avatar in a certain way. When using this component now, it will attach then remove itself from the slot.
{{Note|This component is no longer used and in the code reads the following: "AvatarParentNode is obsolete, please use [[Component:AvatarPoseNode|AvatarPoseNode]] instead".|information}}


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== Fields ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|Node|BodyNode|
|Node|BodyNode| Obsolete
|DestroyOnDequip|Bool|
|DestroyOnDequip|Bool| Obsolete
|Scale|Float3|
|Scale|Float3| Obsolete
|EquipOrderPriority|Int|
|EquipOrderPriority|Int| Obsolete
|_originalParent|Slot|
|_originalParent|Slot| Obsolete
}}
}}


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== Related Components ==
== See Also ==
</translate>
</translate>
[[Category:ComponentStubs]]
[[Category:Components{{#translation:}}|Avatar Parent Node]]
[[Category:Components{{#translation:}}|Avatar Parent Node]]
[[Category:Components:Uncategorized{{#translation:}}|Avatar Parent Node]]
[[Category:Components:Uncategorized{{#translation:}}|Avatar Parent Node]]

Latest revision as of 02:04, 1 January 2025


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Component image 
File:AvatarParentNodeComponent.png
Avatar Parent Node component as seen in the Scene Inspector


This component is used to parent and pose the avatar in a certain way. When using this component now, it will attach then remove itself from the slot.

This component is no longer used and in the code reads the following: "AvatarParentNode is obsolete, please use AvatarPoseNode instead".

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
Node BodyNode Obsolete
DestroyOnDequip Bool Obsolete
Scale Float3 Obsolete
EquipOrderPriority Int Obsolete
_originalParent Slot Obsolete

Usage

Examples

See Also