The '''AvatarPoseSmoothLerp''' component changes the smoothing speed of the position and rotation of a [[Type:BodyNode|BodyNode]].
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{{Template:PoseFilters}}
== Intoduction ==
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== Usage ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|PositionSmoothSpeed|Float|
|PositionSmoothSpeed|Float| how fast the body node should move. Lower values mean slower speed.
|RotationSmoothSpeed|Float|
|RotationSmoothSpeed|Float| how fast the body node should rotate. Lower values mean slower speed.
|SmoothSimulatedPoses|Bool| Whether this filter should smooth limbs affected by the procedural animation system.
}}
}}
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== Behavior ==
== Usage ==
On the BodyNode this Pose Filter is assigned to, this component will be able to change the smoothing speed of the position and rotation of that BodyNode.
For use with a [[Component:AvatarAnchor]] or a tooltip to smooth the hand movement.
AvatarPoseSmoothLerp component as seen in the Scene Inspector
The AvatarPoseSmoothLerp component changes the smoothing speed of the position and rotation of a BodyNode.
Pose filters are used with components such as the Component:GrabbableAvatarPoseFilter or Component:AvatarAnchor in order to restrict movement of any Type:BodyNode. These components do so by telling the game to apply these pose filters when they interact with said objects. In the case of an Avatar Anchor, this happens while seated. With the grabbable pose filter, this happens when any Type:IGrabbable with the component on the same Slot is grabbed. This component when used with such components can be used to control placement of a user's hand on an item.