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==   | == See Also ==  | ||
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[[Category:Components{{#translation:}}|Point Mesh]]  | [[Category:Components{{#translation:}}|Point Mesh]]  | ||
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Point Mesh]]  | [[Category:Components:Assets:Procedural Meshes{{#translation:}}|Point Mesh]]  | ||
Revision as of 17:04, 30 January 2025
Component image 
Point Mesh component as seen in the Scene Inspector 

Point mesh makes geometry data of a cloud of points that have uvs, scales, colors, and more. These points can be displayed via a Mesh Renderer using a Unlit Material with at least it's UseBillboardGeometry field set to true.
Fields
| Name | Type | Description | 
|---|---|---|
persistent
 | 
Bool | Determines whether or not this item will be saved to the server. | 
UpdateOrder
 | 
Int | Controls the order in which this component is updated. | 
Enabled
 | 
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. | 
HighPriorityIntegration
 | 
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. | 
OverrideBoundingBox
 | 
Bool | Force the bounding box calculated from this component to use OverridenBoundingBox instead of calculating when requested.
 | 
OverridenBoundingBox
 | 
BoundingBox | the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
 | 
Profile
 | 
ColorProfile | The profile that the vertex colors for this mesh should be displayed in. | 
Points
 | 
array of Float3 | The positions of each vertex point. | 
Sizes
 | 
array of Float2 | The sizes of each vertex point. | 
Rotations
 | 
array of Float | The rotations of each vertex point. | 
Colors
 | 
array of Color | The vertex color of each vertex point. | 
ColorsProfile
 | 
ColorProfile | The color profile of each vertex point. | 
UVs
 | 
array of Float4 | The uv center and quad scales of each vertex point. | 
Sort
 | 
Bool | Enable sorting the mesh vertex indices by distance from SortPoint.
 | 
SortPoint
 | 
Float3 | The point to sort by distance from. | 
Sync Delegates
| Method Name | Method type and Arguments. | Is the method hidden? | Description | 
|---|
Usage
Not usually useable by the user without Mods.
Examples
Generated by any of the dot billboard brushes in Resonite Essentials/Brushes/Billboard Brushes