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|Name=Orient By Velocity | |Name=Orient By Velocity | ||
}} | }} | ||
The '''OrientByVelocity''' component makes particles orient the <code>Up</code> axis of the particle in the direction they are moving. | |||
This component is part of the [[Photon Dust]] system made by [[User:Frooxius|Frooxius]]. | |||
== Fields == | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|Up|Float3| | |Up|Float3| What axis of the particle to orient in the direction the particle is moving. | ||
}} | }} | ||
== Usage == | == Usage == | ||
Attach to a slot, add to the list of modules in a [[Component:ParticleSystem]], and adjust the values to make the desired effect from this component. | |||
== Examples == | == Examples == | ||
{{stub}} | |||
== See Also == | == See Also == | ||
* [[Component:ParticleSystem]] | |||
* [[Photon Dust]] | |||
[[Category:Components:Rendering:Particle System:Modules{{#translation:}}|Orient By Velocity]] | [[Category:Components:Rendering:Particle System:Modules{{#translation:}}|Orient By Velocity]] | ||
[[Category:Components{{#translation:}}|Orient By Velocity]] | [[Category:Components{{#translation:}}|Orient By Velocity]] | ||
Latest revision as of 18:53, 8 February 2025
Component image File:OrientByVelocityComponent.pngOrient By Velocity component as seen in the Scene Inspector
The OrientByVelocity component makes particles orient the Up
axis of the particle in the direction they are moving.
This component is part of the Photon Dust system made by Frooxius.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
Up
|
Float3 | What axis of the particle to orient in the direction the particle is moving. |
Usage
Attach to a slot, add to the list of modules in a Component:ParticleSystem, and adjust the values to make the desired effect from this component.
Examples
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