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|Name=Color From Texture 3D | |Name=Color From Texture 3D | ||
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The '''ColorFromTexture3D''' component makes particles | The '''ColorFromTexture3D''' component makes particles sample their color from the color in their same position within a Texture3D. | ||
This component is part of the [[Photon Dust]] system made by [[User:Frooxius|Frooxius]]. | |||
== Fields == | == Fields == |
Latest revision as of 18:34, 8 February 2025
Component image 
Color From Texture 3D component as seen in the Scene Inspector

The ColorFromTexture3D component makes particles sample their color from the color in their same position within a Texture3D.
This component is part of the Photon Dust system made by Frooxius.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
Texture3D
|
Texture3D | The 3D texture to sample from. |
Scale
|
Float3 | How much bias to choose higher axis values. The default is 1 which is no bias. |
Offset
|
Float3 | How much to add to the chosen point in the 3D texture, which can cut off lower or higher values from ever being chosen. |
Usage
Attach to a slot, add to the list of modules in a Component:ParticleSystem, and adjust the values to make the desired effect from this component.
Examples
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