Component:LifetimeConstantInitializer: Difference between revisions

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|Name=Lifetime Constant Initializer
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The '''LifeTimeConstantInitializer''' component makes all particles in a particle system start with a lifetime/duration of <code>Value</code>.
 
This component is part of the [[Photon Dust]] system made by [[User:Frooxius|Frooxius]].


== Fields ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|Value|Float|
|Value|Float| The lifetime all particles should start with in the particle system.
}}
 
== Sync Delegates ==
{{Table ComponentTriggers
}}
}}


== Usage ==
== Usage ==
Attach to a slot, add to the list of modules in a [[Component:ParticleSystem]], and adjust the values to make the desired effect from this component.


== Examples ==
== Examples ==
{{stub}}


== See Also ==
== See Also ==
* [[Component:ParticleSystem]]
* [[Photon Dust]]


[[Category:Components:Rendering:Particle System:Modules{{#translation:}}|Lifetime Constant Initializer]]
[[Category:Components:Rendering:Particle System:Modules{{#translation:}}|Lifetime Constant Initializer]]
[[Category:Components{{#translation:}}|Lifetime Constant Initializer]]
[[Category:Components{{#translation:}}|Lifetime Constant Initializer]]
[[Category:ComponentStubs]]

Latest revision as of 23:16, 8 February 2025

Component image 
File:LifetimeConstantInitializerComponent.png
Lifetime Constant Initializer component as seen in the Scene Inspector

The LifeTimeConstantInitializer component makes all particles in a particle system start with a lifetime/duration of Value.

This component is part of the Photon Dust system made by Frooxius.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
Value Float The lifetime all particles should start with in the particle system.

Usage

Attach to a slot, add to the list of modules in a Component:ParticleSystem, and adjust the values to make the desired effect from this component.

Examples

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See Also