Component:DebugSphereSectorDistance: Difference between revisions

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The '''DebugSphereSectorDistance''' component makes a bunch of spazzy lines all over the place that vaguely resembles two spheres having a shoot out. This is only used for Debug.


== Usage ==
{{Template:Debug}}
 
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|Angle|Float|
|Angle|Float| The angle of the sphere to debug
|Radius|Float|
|Radius|Float| The radius of the sphere
|Points|{{RootFieldType|SyncFieldList`1|[[Type:Float3|Float3]]}}|TypeAdv2=true|
|Points|{{RootFieldType|SyncFieldList`1|[[Type:Float3|Float3]]}}|TypeAdv2=true| A bunch of random points
}}
}}


== Behavior ==
== Usage ==


== Examples ==
== Examples ==
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[[Category:Components{{#translation:}}|Debug Sphere Sector Distance]]
[[Category:ComponentStubs]]

Latest revision as of 02:16, 15 February 2025

Component image 
Debug Sphere Sector Distance component as seen in the Scene Inspector

The DebugSphereSectorDistance component makes a bunch of spazzy lines all over the place that vaguely resembles two spheres having a shoot out. This is only used for Debug.

This game element is a debug item. Elements like this may be removed at any time without warning, and creations should not rely on it.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
Angle Float The angle of the sphere to debug
Radius Float The radius of the sphere
Points direct SyncFieldList`1<Float3> A bunch of random points

Usage

Examples

See Also