Component:InteractiveCameraAnchorSettings: Difference between revisions

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|Name=Interactive Camera Anchor Settings
|Name=Interactive Camera Anchor Settings
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{{stub}}
See [[Camera]].


== Usage ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|InterpolateBetweenAnchors|Bool|
|InterpolateBetweenAnchors|Bool| This allows the camera to smoothly go between anchor positions and rotations. If this is off, the camera will instantly go to the anchor instead of being smooth.
|AnchorInterpolationSpeed|Float|
|AnchorInterpolationSpeed|Float| The speed of which the camera moves between anchor positions and rotations.
|UseLinearInterpolation|Bool|
|UseLinearInterpolation|Bool| This moves the camera linearly to the anchor position, without smoothing it.
}}
}}


== Behavior ==
== Usage ==
See [[Camera]].


== Examples ==
== Examples ==
See [[Camera]].


== See Also ==
== See Also ==
* [[Camera]]


[[Category:Components:Uncategorized{{#translation:}}|Interactive Camera Anchor Settings]]
[[Category:Components:Uncategorized{{#translation:}}|Interactive Camera Anchor Settings]]
[[Category:Components{{#translation:}}|Interactive Camera Anchor Settings]]
[[Category:Components{{#translation:}}|Interactive Camera Anchor Settings]]
[[Category:ComponentStubs]]

Latest revision as of 19:50, 12 March 2025

Component image 
Interactive Camera Anchor Settings component as seen in the Scene Inspector

See Camera.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
InterpolateBetweenAnchors Bool This allows the camera to smoothly go between anchor positions and rotations. If this is off, the camera will instantly go to the anchor instead of being smooth.
AnchorInterpolationSpeed Float The speed of which the camera moves between anchor positions and rotations.
UseLinearInterpolation Bool This moves the camera linearly to the anchor position, without smoothing it.

Usage

See Camera.

Examples

See Camera.

See Also