Component:InteractiveCameraPositioningSettings: Difference between revisions

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|Name=Interactive Camera Positioning Settings
|Name=Interactive Camera Positioning Settings
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{{stub}}
See [[Camera]].


== Usage ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|AvoidOcclusion|Bool|
|AvoidOcclusion|Bool| When the camera is behind a wall or anything that is collidable, it will zoom the view in front of it to focus on the subject. This will not work in manual mode.
|KeepInWorldSpace|Bool|
|KeepInWorldSpace|Bool| This keeps the camera in world space.
|MovementWobble|Bool|
|MovementWobble|Bool| This makes the camera have gradual movement in different positions around the subject. This only works with Third Person or Group modes.
}}
}}


== Behavior ==
== Usage ==
See [[Camera]].


== Examples ==
== Examples ==
See [[Camera]].


== See Also ==
== See Also ==
* [[Camera]]


[[Category:Components:Uncategorized{{#translation:}}|Interactive Camera Positioning Settings]]
[[Category:Components:Uncategorized{{#translation:}}|Interactive Camera Positioning Settings]]
[[Category:Components{{#translation:}}|Interactive Camera Positioning Settings]]
[[Category:Components{{#translation:}}|Interactive Camera Positioning Settings]]
[[Category:ComponentStubs]]

Latest revision as of 20:20, 12 March 2025

Component image 
Interactive Camera Positioning Settings component as seen in the Scene Inspector

See Camera.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
AvoidOcclusion Bool When the camera is behind a wall or anything that is collidable, it will zoom the view in front of it to focus on the subject. This will not work in manual mode.
KeepInWorldSpace Bool This keeps the camera in world space.
MovementWobble Bool This makes the camera have gradual movement in different positions around the subject. This only works with Third Person or Group modes.

Usage

See Camera.

Examples

See Camera.

See Also