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|Name=Circle Emitter | |Name=Circle Emitter | ||
}} | }} | ||
Circle emitters are used with [[Component:ParticleSystem|Particle Systems]] to emit new particles into the system from a circle shaped source. | |||
== Usage == | == Usage == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|System|'''[[Component:ParticleSystem|ParticleSystem]]'''|TypeAdv0=true| | |System|'''[[Component:ParticleSystem|ParticleSystem]]'''|TypeAdv0=true| The system to emit particles into. | ||
|Rate|Float| | |Rate|Float| How many particles per second this emitter should emit particles. | ||
|BurstOnActivatedMin|Float| | |BurstOnActivatedMin|Float| The min value of a range of particles that emit at a random amount after activation of the component's hierarchy. | ||
|BurstOnActivatedMax|Float| | |BurstOnActivatedMax|Float| The max value of a range of particles that emit at a random amount after activation of the component's hierarchy. | ||
| | |BurstOnStart|Bool| | ||
| | |Radius|Float| How big the circle is. | ||
| | |Scale|Float2| | ||
| | |EmitFromShell|Bool| Emit only from the edge of the circle. | ||
| | |CircleAlignment|CircleEmitterAlignment| | ||
| | |DirectionMode|CircleEmitterDirection| | ||
| | |Direction|Float3| The initial force each particle should have emitted by this emitter. | ||
| | |DirectionTransformMode|DirectionTransformMode| | ||
|DirectionPostTransform|Float3x3| | |||
|RandomDirectionWeight|Float| How much velocity to randomly add to each particle from this emitter. | |||
}} | }} | ||
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[[Category:Components:Rendering:Particle System:Emitters{{#translation:}}|Circle Emitter]] | [[Category:Components:Rendering:Particle System:Emitters{{#translation:}}|Circle Emitter]] | ||
[[Category:ComponentStubs]] | |||
[[Category:Components{{#translation:}}|Circle Emitter]] | [[Category:Components{{#translation:}}|Circle Emitter]] | ||
Latest revision as of 22:28, 16 March 2025
Component image 
Circle Emitter component as seen in the Scene Inspector

Circle emitters are used with Particle Systems to emit new particles into the system from a circle shaped source.
Usage
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
System
|
ParticleSystem | The system to emit particles into. |
Rate
|
Float | How many particles per second this emitter should emit particles. |
BurstOnActivatedMin
|
Float | The min value of a range of particles that emit at a random amount after activation of the component's hierarchy. |
BurstOnActivatedMax
|
Float | The max value of a range of particles that emit at a random amount after activation of the component's hierarchy. |
BurstOnStart
|
Bool | |
Radius
|
Float | How big the circle is. |
Scale
|
Float2 | |
EmitFromShell
|
Bool | Emit only from the edge of the circle. |
CircleAlignment
|
CircleEmitterAlignment | |
DirectionMode
|
CircleEmitterDirection | |
Direction
|
Float3 | The initial force each particle should have emitted by this emitter. |
DirectionTransformMode
|
DirectionTransformMode | |
DirectionPostTransform
|
Float3x3 | |
RandomDirectionWeight
|
Float | How much velocity to randomly add to each particle from this emitter. |