|MaxSize|Int| The max size of a glyph in the font sheet.
|Glyphs|{{RootFieldType|SyncList`1|[[#SpriteGlyph|SpriteGlyph]]}}|TypeAdv2=true| A list of Font characters that should make up this dynamic font.
|Glyphs|{{RootFieldType|SyncList`1|[[#SpriteGlyph|DynamicSpriteFont.SpriteGlyph]]}}|TypeAdv2=true| A list of Font characters that should make up this dynamic font.
|UnicodeCodepoint|UInt| the Unicode number of this Font character. See [https://en.m.wikipedia.org/wiki/List_of_Unicode_characters Wikipedia list of unicode characters].
|UnicodeCodepoint|UInt| the Unicode number of this Font character. See [https://en.m.wikipedia.org/wiki/List_of_Unicode_characters Wikipedia list of unicode characters].
|SpriteName|String| The name of the Sprite.
|SpriteName|String| The name of the Sprite.
|Bearing|Float2|
|Bearing|Float2| See [[#Glyph Example|Glyph Example]].
|Advance|Float2|
|Advance|Float2| See [[#Glyph Example|Glyph Example]].
|Size|Float|
|Size|Float| See [[#Glyph Example|Glyph Example]].
|Tintable|Bool| Whether this glyph is affectable by Font color.
|Tintable|Bool| Whether this glyph is affectable by Font color.
If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.