Component:DynamicSpriteFont: Difference between revisions

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The '''DynamicSpriteFont''' component is used to construct a font asset that can be used to create custom fonts character by character.  
The '''DynamicSpriteFont''' component is used to construct a font asset that can be used to create custom fonts character by character.  
{{Note|This component can cause memory leaks! See [https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/2771 Issue #2771]|danger}}


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|HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}}
|HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}}
|MaxSize|Int| The max size of a glyph in the font sheet.
|MaxSize|Int| The max size of a glyph in the font sheet.
|Glyphs|{{RootFieldType|SyncList`1|[[#SpriteGlyph|SpriteGlyph]]}}|TypeAdv2=true| A list of Font characters that should make up this dynamic font.
|Glyphs|{{RootFieldType|SyncList`1|[[#SpriteGlyph|DynamicSpriteFont.SpriteGlyph]]}}|TypeAdv2=true| A list of Font characters that should make up this dynamic font.
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== Glyph Example ==
[[File:freetype2_docs_glyphs_glyph-metrics-3.png|thumb|none|upright=1.7]]


== SpriteGlyph ==
== SpriteGlyph ==
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|UnicodeCodepoint|UInt| the Unicode number of this Font character. See [https://en.m.wikipedia.org/wiki/List_of_Unicode_characters Wikipedia list of unicode characters].
|UnicodeCodepoint|UInt| the Unicode number of this Font character. See [https://en.m.wikipedia.org/wiki/List_of_Unicode_characters Wikipedia list of unicode characters].
|SpriteName|String| The name of the Sprite.
|SpriteName|String| The name of the Sprite.
|Bearing|Float2| The gap from this glyph from other Glyphs on the sheet.
|Bearing|Float2| See [[#Glyph Example|Glyph Example]].
|Advance|Float2| How much to advance the cursor when making the sheet.
|Advance|Float2| See [[#Glyph Example|Glyph Example]].
|Size|Float| the size of the glyph on the sheet.
|Size|Float| See [[#Glyph Example|Glyph Example]].
|Tintable|Bool| Whether this glyph is affectable by Font color.
|Tintable|Bool| Whether this glyph is affectable by Font color.
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Latest revision as of 06:01, 17 March 2025

Component image 
Dynamic Sprite Font component as seen in the Scene Inspector

The DynamicSpriteFont component is used to construct a font asset that can be used to create custom fonts character by character.

This component can cause memory leaks! See Issue #2771

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
MaxSize Int The max size of a glyph in the font sheet.
Glyphs list of DynamicSpriteFont.SpriteGlyph A list of Font characters that should make up this dynamic font.

Glyph Example

SpriteGlyph

Fields
Name Type Description
SpriteURL Uri The resource URI of the Font character.
UnicodeCodepoint UInt the Unicode number of this Font character. See Wikipedia list of unicode characters.
SpriteName String The name of the Sprite.
Bearing Float2 See Glyph Example.
Advance Float2 See Glyph Example.
Size Float See Glyph Example.
Tintable Bool Whether this glyph is affectable by Font color.

Usage

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Examples

See Also